void welcomeDialog_resetStrings(entity me)
{
- if(me.serverinfo_name)
- strunzone(me.serverinfo_name);
- me.serverinfo_name = strzone(_("<NO NAME>"));
-
- if(me.serverinfo_MOTD)
- strunzone(me.serverinfo_MOTD);
- me.serverinfo_MOTD = strzone(_("<NO MOTD>"));
+ strcpy(me.serverinfo_name, _("Welcome"));
+ strcpy(me.serverinfo_MOTD, "");
}
float XonoticWelcomeDialog_keyDown(entity me, float key, float ascii, float shift)
}
}
-void XonoticWelcomeDialog_configureDialog(entity me)
+// the same implentation in mousePress apparently works, but for some reason if you try to open
+// the dialog again it doesn't show up and requires opening it a seconds time to show up
+bool XonoticWelcomeDialog_mouseRelease(entity me, vector pos)
{
- welcomeDialog_resetStrings(me);
- SUPER(XonoticWelcomeDialog).configureDialog(me);
- registercvar("_menu_welcome_dialog_available", "0", 0);
- cvar_set("_menu_welcome_dialog_available", "1");
+ if (pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
+ {
+ return SUPER(XonoticWelcomeDialog).mouseRelease(me, pos);
+ }
+ me.close(me);
+ return true;
}
void XonoticWelcomeDialog_destroy(entity me)
cvar_set("_menu_welcome_dialog_available", "0");
}
-void XonoticWelcomeDialog_readInputArgs(entity me, float argsbuf)
+void XonoticWelcomeDialog_readInputArgs(entity me, int argsbuf)
{
int i = 0;
string s;
if(argsbuf >= 0)
while((s = bufstr_get(argsbuf, i)) != "")
{
- if(s == "name")
- {
- if(me.serverinfo_name)
- strunzone(me.serverinfo_name);
- me.serverinfo_name = strzone(bufstr_get(argsbuf, i + 1));
- ++i;
- }
- else if(s == "motd")
+ if(s == "HOSTNAME")
+ strcpy(me.serverinfo_name, bufstr_get(argsbuf, ++i));
+ else if(s == "WELCOME")
+ strcpy(me.serverinfo_MOTD, bufstr_get(argsbuf, ++i));
+ else if(s == "RESET")
{
- if(me.serverinfo_MOTD)
- strunzone(me.serverinfo_MOTD);
- me.serverinfo_MOTD = strzone(bufstr_get(argsbuf, i + 1));
- ++i;
+ welcomeDialog_resetStrings(me);
+ break;
}
++i;
}
me.frame.setText(me.frame, me.serverinfo_name);
}
+void XonoticWelcomeDialog_draw(entity me)
+{
+ SUPER(XonoticWelcomeDialog).draw(me);
+ if(me.serverinfo_MOTD == "" && gamestatus & (GAME_CONNECTED | GAME_ISSERVER))
+ {
+ // if serverinfo_MOTD is empty while connected it means we are connected to an old server
+ // in this case show the csqc welcome message and instantly close the dialog
+ localcmd("\n+show_info0; defer 2 -show_info0\n");
+ me.close(me);
+ }
+}
+
void XonoticWelcomeDialog_fill(entity me)
{
+ registercvar("_menu_welcome_dialog_available", "0", 0);
+ cvar_set("_menu_welcome_dialog_available", "1");
+
entity e;
me.TR(me);