#define DIALOG_SINGLEPLAYER_WINNER_H
#include "dialog.qc"
CLASS(XonoticWinnerDialog, XonoticDialog)
- METHOD(XonoticWinnerDialog, fill, void(entity))
- METHOD(XonoticWinnerDialog, focusEnter, void(entity))
+ METHOD(XonoticWinnerDialog, fill, void(entity));
+ METHOD(XonoticWinnerDialog, focusEnter, void(entity));
ATTRIB(XonoticWinnerDialog, title, string, _("Winner"))
ATTRIB(XonoticWinnerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
ATTRIB(XonoticWinnerDialog, intendedWidth, float, 0.32)