"vid_desktopfullscreen $_menu_vid_desktopfullscreen;"
"menu_cmd update_conwidths_before_vid_restart;"
"vid_restart;"
- "menu_cmd sync;"
- , COMMANDBUTTON_APPLY);
+ "menu_cmd sync;",
+ COMMANDBUTTON_APPLY);
videoApplyButton.disableOnClick = true;
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Resolution:")));
- me.TD(me, 1, 2, e = makeXonoticResolutionSlider());
- e.applyButton = videoApplyButton;
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Font/UI size:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("menu_vid_scale"));
- e.addValue(e, ZCTX(_("SZ^Unreadable")), "-1");
- e.addValue(e, ZCTX(_("SZ^Tiny")), "-0.75");
- e.addValue(e, ZCTX(_("SZ^Little")), "-0.5");
- e.addValue(e, ZCTX(_("SZ^Small")), "-0.25");
- e.addValue(e, ZCTX(_("SZ^Medium")), "0");
- e.addValue(e, ZCTX(_("SZ^Large")), "0.25");
- e.addValue(e, ZCTX(_("SZ^Huge")), "0.5");
- e.addValue(e, ZCTX(_("SZ^Gigantic")), "0.75");
- e.addValue(e, ZCTX(_("SZ^Colossal")), "1");
- e.configureXonoticTextSliderValues(e);
- e.applyButton = videoApplyButton;
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Color depth:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_bitsperpixel",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Resolution:")));
+ me.TD(me, 1, 2, e = makeXonoticResolutionSlider());
+ e.applyButton = videoApplyButton;
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Font/UI size:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("menu_vid_scale"));
+ e.addValue(e, ZCTX(_("SZ^Unreadable")), "-1");
+ e.addValue(e, ZCTX(_("SZ^Tiny")), "-0.75");
+ e.addValue(e, ZCTX(_("SZ^Little")), "-0.5");
+ e.addValue(e, ZCTX(_("SZ^Small")), "-0.25");
+ e.addValue(e, ZCTX(_("SZ^Medium")), "0");
+ e.addValue(e, ZCTX(_("SZ^Large")), "0.25");
+ e.addValue(e, ZCTX(_("SZ^Huge")), "0.5");
+ e.addValue(e, ZCTX(_("SZ^Gigantic")), "0.75");
+ e.addValue(e, ZCTX(_("SZ^Colossal")), "1");
+ e.configureXonoticTextSliderValues(e);
+ e.applyButton = videoApplyButton;
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Color depth:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_bitsperpixel",
_("How many bits per pixel (BPP) to render at, 32 is recommended")));
- e.addValue(e, _("16bit"), "16");
- e.addValue(e, _("32bit"), "32");
- e.configureXonoticTextSliderValues(e);
- e.applyButton = videoApplyButton;
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen")));
- e.applyButton = videoApplyButton;
- me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"),
+ e.addValue(e, _("16bit"), "16");
+ e.addValue(e, _("32bit"), "32");
+ e.configureXonoticTextSliderValues(e);
+ e.applyButton = videoApplyButton;
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen")));
+ e.applyButton = videoApplyButton;
+ me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"),
_("Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)")));
me.TR(me);
- if(cvar("developer"))
- {
- me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "v_flipped", _("Flip view horizontally"),
+ if (cvar("developer")) {
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "v_flipped", _("Flip view horizontally"),
_("Poor man's left handed mode (default: off)")));
- }
+ }
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider_T("gl_texture_anisotropy",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("gl_texture_anisotropy",
_("Anisotropic filtering quality (default: 1x)")));
- e.addValue(e, ZCTX(_("ANISO^Disabled")), "1");
- e.addValue(e, _("2x"), "2");
- e.addValue(e, _("4x"), "4");
- e.addValue(e, _("8x"), "8");
- e.addValue(e, _("16x"), "16");
- e.configureXonoticTextSliderValues(e);
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:")));
- setDependent(e, "r_viewfbo", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_samples",
+ e.addValue(e, ZCTX(_("ANISO^Disabled")), "1");
+ e.addValue(e, _("2x"), "2");
+ e.addValue(e, _("4x"), "4");
+ e.addValue(e, _("8x"), "8");
+ e.addValue(e, _("16x"), "16");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:")));
+ setDependent(e, "r_viewfbo", 0, 0);
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_samples",
_("Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled)")));
- e.addValue(e, ZCTX(_("AA^Disabled")), "1");
- e.addValue(e, _("2x"), "2");
- e.addValue(e, _("4x"), "4");
- e.configureXonoticTextSliderValues(e);
- setDependent(e, "r_viewfbo", 0, 0);
- e.applyButton = videoApplyButton;
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer")));
- setDependent(e, "vid_samples", 1, 1);
+ e.addValue(e, ZCTX(_("AA^Disabled")), "1");
+ e.addValue(e, _("2x"), "2");
+ e.addValue(e, _("4x"), "4");
+ e.configureXonoticTextSliderValues(e);
+ setDependent(e, "r_viewfbo", 0, 0);
+ e.applyButton = videoApplyButton;
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer")));
+ setDependent(e, "vid_samples", 1, 1);
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_depthfirst",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_depthfirst",
_("Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled)")));
- e.addValue(e, ZCTX(_("DF^Disabled")), "0");
- e.addValue(e, ZCTX(_("DF^World")), "1");
- e.addValue(e, ZCTX(_("DF^All")), "2");
- e.configureXonoticTextSliderValues(e);
+ e.addValue(e, ZCTX(_("DF^Disabled")), "0");
+ e.addValue(e, ZCTX(_("DF^World")), "1");
+ e.addValue(e, ZCTX(_("DF^All")), "2");
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
+ me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "0", ZCTX(_("VBO^Off"))));
- me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "0", ZCTX(_("VBO^Off"))));
+ me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"),
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"),
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
- me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
+ me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
- me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Brightness:")));
- me.TD(me, 1, 2, e = makeXonoticSlider_T(0.0, 0.5, 0.02, "v_brightness",
+ me.gotoRC(me, 0, 3.2);
+ me.setFirstColumn(me, me.currentColumn);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Brightness:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.0, 0.5, 0.02, "v_brightness",
_("Brightness of black (default: 0)")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast:")));
- me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 3.0, 0.05, "v_contrast",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 3.0, 0.05, "v_contrast",
_("Brightness of white (default: 1)")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:")));
- setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "v_gamma",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:")));
+ setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "v_gamma",
_("Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125)")));
- setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
+ setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:")));
- setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 5.0, 0.1, "v_contrastboost",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:")));
+ setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 5.0, 0.1, "v_contrastboost",
_("By how much to multiply the contrast in dark areas (default: 1)")));
- setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
+ setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:")));
- setDependent(e, "vid_gl20", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_glsl_saturation",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:")));
+ setDependent(e, "vid_gl20", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_glsl_saturation",
_("Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1)")));
- setDependent(e, "vid_gl20", 1, 1);
+ setDependent(e, "vid_gl20", 1, 1);
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:"))));
- me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 20.0, 0.25, "r_ambient",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:"))));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 20.0, 0.25, "r_ambient",
_("Ambient lighting, if set too high it tends to make light on maps look dull and flat (default: 4)")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:")));
- me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_hdr_scenebrightness",
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_hdr_scenebrightness",
_("Global rendering brightness (default: 1)")));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "gl_finish", _("Wait for GPU to finish each frame"),
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "gl_finish", _("Wait for GPU to finish each frame"),
_("Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled)")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
- e.applyButton = videoApplyButton;
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
+ e.applyButton = videoApplyButton;
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "v_glslgamma", _("Use GLSL to handle color control"),
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "v_glslgamma", _("Use GLSL to handle color control"),
_("Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled)")));
- setDependent(e, "vid_gl20", 1, 1);
- if(cvar("developer"))
- {
+ setDependent(e, "vid_gl20", 1, 1);
+ if (cvar("developer")) {
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_psycho", _("Psycho coloring (easter egg)")));
- setDependent(e, "vid_gl20", 1, 1);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_psycho", _("Psycho coloring (easter egg)")));
+ setDependent(e, "vid_gl20", 1, 1);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_trippy", _("Trippy vertices (easter egg)")));
- setDependent(e, "vid_gl20", 1, 1);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_trippy", _("Trippy vertices (easter egg)")));
+ setDependent(e, "vid_gl20", 1, 1);
}
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, videoApplyButton);
+ me.TD(me, 1, me.columns, videoApplyButton);
}