-#ifdef INTERFACE
-CLASS(XonoticVideoSettingsTab) EXTENDS(XonoticTab)
- METHOD(XonoticVideoSettingsTab, fill, void(entity))
- ATTRIB(XonoticVideoSettingsTab, title, string, _("Video"))
- ATTRIB(XonoticVideoSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticVideoSettingsTab, rows, float, 15.5)
- ATTRIB(XonoticVideoSettingsTab, columns, float, 6.2) // added extra .2 for center space
- ATTRIB(XonoticVideoSettingsTab, name, string, "videosettings")
-ENDCLASS(XonoticVideoSettingsTab)
-entity makeXonoticVideoSettingsTab();
-#endif
+#include "dialog_settings_video.qh"
+
+#include "commandbutton.qh"
+#include "textlabel.qh"
+#include "textslider.qh"
+#include "checkbox.qh"
+#include "slider.qh"
+#include "slider_resolution.qh"
+#include "radiobutton.qh"
-#ifdef IMPLEMENTATION
entity makeXonoticVideoSettingsTab()
{
entity me;
- me = spawnXonoticVideoSettingsTab();
+ me = NEW(XonoticVideoSettingsTab);
me.configureDialog(me);
return me;
}
void XonoticVideoSettingsTab_fill(entity me)
{
entity e;
+ entity videoApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0',
+ "vid_width $_menu_vid_width;"
+ "vid_height $_menu_vid_height;"
+ "vid_pixelheight $_menu_vid_pixelheight;"
+ "vid_desktopfullscreen $_menu_vid_desktopfullscreen;"
+ "menu_cmd update_conwidths_before_vid_restart;"
+ "vid_restart;"
+ "menu_cmd sync;"
+ , COMMANDBUTTON_APPLY);
+ videoApplyButton.disableOnClick = true;
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Resolution:")));
me.TD(me, 1, 2, e = makeXonoticResolutionSlider());
+ e.applyButton = videoApplyButton;
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Font/UI size:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("menu_vid_scale"));
e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Color depth:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_bitsperpixel"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_bitsperpixel",
+ _("How many bits per pixel (BPP) to render at, 32 is recommended")));
e.addValue(e, _("16bit"), "16");
e.addValue(e, _("32bit"), "32");
e.configureXonoticTextSliderValues(e);
+ e.applyButton = videoApplyButton;
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen")));
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "vid_vsync", _("Vertical Synchronization")));
+ e.applyButton = videoApplyButton;
+ me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"),
+ _("Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)")));
me.TR(me);
if(cvar("developer"))
- { me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", _("Flip view horizontally"))); }
+ {
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "v_flipped", _("Flip view horizontally"),
+ _("Poor man's left handed mode (default: off)")));
+ }
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("gl_texture_anisotropy"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("gl_texture_anisotropy",
+ _("Anisotropic filtering quality (default: 1x)")));
e.addValue(e, ZCTX(_("ANISO^Disabled")), "1");
e.addValue(e, _("2x"), "2");
e.addValue(e, _("4x"), "4");
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:")));
setDependent(e, "r_viewfbo", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_samples"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_samples",
+ _("Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled)")));
e.addValue(e, ZCTX(_("AA^Disabled")), "1");
e.addValue(e, _("2x"), "2");
e.addValue(e, _("4x"), "4");
e.configureXonoticTextSliderValues(e);
setDependent(e, "r_viewfbo", 0, 0);
+ e.applyButton = videoApplyButton;
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer")));
setDependent(e, "vid_samples", 1, 1);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("r_depthfirst"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_depthfirst",
+ _("Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled)")));
e.addValue(e, ZCTX(_("DF^Disabled")), "0");
e.addValue(e, ZCTX(_("DF^World")), "1");
e.addValue(e, ZCTX(_("DF^All")), "2");
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "0", ZCTX(_("VBO^Off"))));
- me.TD(me, 1, 1.9, e = makeXonoticRadioButton(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)")));
+ me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
+ _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "2", _("Vertices")));
- me.TD(me, 1, 1.9, e = makeXonoticRadioButton(1, "gl_vbo", "1", _("Vertices and Triangles")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"),
+ _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
+ me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
+ _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Brightness:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0.0, 0.5, 0.02, "v_brightness"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.0, 0.5, 0.02, "v_brightness",
+ _("Brightness of black (default: 0)")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(1.0, 3.0, 0.05, "v_contrast"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 3.0, 0.05, "v_contrast",
+ _("Brightness of white (default: 1)")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:")));
setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "v_gamma"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "v_gamma",
+ _("Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125)")));
setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:")));
setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(1.0, 5.0, 0.1, "v_contrastboost"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 5.0, 0.1, "v_contrastboost",
+ _("By how much to multiply the contrast in dark areas (default: 1)")));
setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:")));
setDependent(e, "vid_gl20", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "r_glsl_saturation"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_glsl_saturation",
+ _("Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1)")));
setDependent(e, "vid_gl20", 1, 1);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:"))));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 20.0, 0.25, "r_ambient"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 20.0, 0.25, "r_ambient",
+ _("Ambient lighting, if set too high it tends to make light on maps look dull and flat (default: 4)")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "r_hdr_scenebrightness"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_hdr_scenebrightness",
+ _("Global rendering brightness (default: 1)")));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "gl_finish", _("Wait for GPU to finish each frame")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "gl_finish", _("Wait for GPU to finish each frame"),
+ _("Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled)")));
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
+ e.applyButton = videoApplyButton;
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "v_glslgamma", _("Use GLSL to handle color control"),
+ _("Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled)")));
setDependent(e, "vid_gl20", 1, 1);
if(cvar("developer"))
{
}
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_width $_menu_vid_width; vid_height $_menu_vid_height; vid_pixelheight $_menu_vid_pixelheight; vid_desktopfullscreen $_menu_vid_desktopfullscreen; menu_cmd update_conwidths_before_vid_restart; vid_restart; menu_cmd sync", COMMANDBUTTON_APPLY));
+ me.TD(me, 1, me.columns, videoApplyButton);
}
-#endif