me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
setDependent(e, "vid_gl20", 1, 1);
+ me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "2", _("Vertices")));
me.TD(me, 1, 1.9, e = makeXonoticRadioButton(1, "gl_vbo", "1", _("Vertices and Triangles")));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Frame Buffer Objects (FBOs)")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "r_viewfbo", "0", _("None")));
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "r_viewfbo", "1", _("8bit")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "r_viewfbo", "2", _("16bit HDR")));
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "r_viewfbo", "3", _("32bit HDR")));
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:"))));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 20.0, 1.0, "r_ambient"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 20.0, 0.25, "r_ambient"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "r_hdr_scenebrightness"));