e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:")));
+ setDependent(e, "r_viewfbo", 0, 0);
me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_samples"));
e.addValue(e, ZCTX(_("AA^Disabled")), "1");
e.addValue(e, _("2x"), "2");
me.TR(me);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
- setDependent(e, "vid_gl20", 1, 1);
- me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("r_depthfirst"));
+ e.addValue(e, ZCTX(_("DF^Disabled")), "0");
+ e.addValue(e, ZCTX(_("DF^World")), "1");
+ e.addValue(e, ZCTX(_("DF^All")), "2");
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticSlider(1.0, 3.0, 0.05, "v_contrast"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:")));
- setDependentAND(e, "r_glsl", 1, 1, "v_glslgamma", 1, 1);
+ setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "v_gamma"));
- setDependentAND(e, "r_glsl", 1, 1, "v_glslgamma", 1, 1);
+ setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:")));
- setDependentAND(e, "r_glsl", 1, 1, "v_glslgamma", 1, 1);
+ setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
me.TD(me, 1, 2, e = makeXonoticSlider(1.0, 5.0, 0.1, "v_contrastboost"));
- setDependentAND(e, "r_glsl", 1, 1, "v_glslgamma", 1, 1);
+ setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:")));
- setDependent(e, "r_glsl", 1, 1);
+ setDependent(e, "vid_gl20", 1, 1);
me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "r_glsl_saturation"));
- setDependent(e, "r_glsl", 1, 1);
+ setDependent(e, "vid_gl20", 1, 1);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:"))));
me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 2.0, 0.05, "r_hdr_scenebrightness"));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("r_depthfirst"));
- e.addValue(e, ZCTX(_("DF^Disabled")), "0");
- e.addValue(e, ZCTX(_("DF^World")), "1");
- e.addValue(e, ZCTX(_("DF^All")), "2");
- e.configureXonoticTextSliderValues(e);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
+ me.TR(me);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "v_glslgamma", _("Use GLSL to handle color control")));
+ setDependent(e, "vid_gl20", 1, 1);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "gl_finish", _("Wait for GPU to finish each frame")));