#define DIALOG_SETTINGS_GAME_WEAPONS_H
#include "tab.qc"
CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
- METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity))
- METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity))
+ METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
+ METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 13)
ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)