#include "weaponslist.qh"
#include "commandbutton.qh"
#include "textlabel.qh"
+#include "textslider.qh"
#include "checkbox.qh"
#include "button.qh"
#include "radiobutton.qh"
me.TD(me, 1, 1.0, e = makeXonoticRadioButton_T(1, "cl_gunalign", "3", _("Right align"),
_("Position of the weapon model; requires reconnect")));
setDependent(e, "r_drawviewmodel", 1, 1);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Weapon model opacity:")));
+ setDependent(e, "r_drawviewmodel", 1, 1);
+
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_viewmodel_alpha"));
+ setDependent(e, "r_drawviewmodel", 1, 1);
+ e.addValue(e, "15%", "0.15");
+ e.addValue(e, "25%", "0.25");
+ e.addValue(e, "50%", "0.5");
+ e.addValue(e, "75%", "0.75");
+ e.addValue(e, "100%", "1");
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TR(me);
me.TDempty(me, 0.2);