entity e;
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
- makeMulti(e, "crosshair_hittest_showimpact");
+ me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
+ makeMulti(e, "crosshair_hittest_showimpact");
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death")));
- setDependent(e, "chase_active", -1, 0);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death")));
+ setDependent(e, "chase_active", -1, 0);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
- setDependent(e, "chase_active", -1, 0);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump")));
+ setDependent(e, "chase_active", -1, 0);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
- setDependent(e, "chase_active", -1, 0);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching")));
+ setDependent(e, "chase_active", -1, 0);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
- setDependent(e, "chase_active", -1, 0);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle")));
+ setDependent(e, "chase_active", -1, 0);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx_T(0.01, 0, "cl_bob", _("View bobbing while walking around"), "-"));
- makeMulti(e, "cl_bob2");
- setDependent(e, "chase_active", -1, 0);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx_T(0.01, 0, "cl_bob", _("View bobbing while walking around"), "-"));
+ makeMulti(e, "cl_bob2");
+ setDependent(e, "chase_active", -1, 0);
me.TR(me);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
- makeMulti(e, "crosshair_hittest_showimpact");
+ me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
+ makeMulti(e, "crosshair_hittest_showimpact");
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
- setDependent(e, "chase_active", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
- setDependent(e, "chase_active", 1, 1);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance")));
+ setDependent(e, "chase_active", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back"));
+ setDependent(e, "chase_active", 1, 1);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
- setDependent(e, "chase_active", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
- setDependent(e, "chase_active", 1, 1);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance")));
+ setDependent(e, "chase_active", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up"));
+ setDependent(e, "chase_active", 1, 1);
me.TR(me);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
- me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
- me.TD(me, 1, 2, e = makeXonoticSlider_T(60, 130, 5, "fov",
+ me.gotoRC(me, 0, 3.2);
+ me.setFirstColumn(me, me.currentColumn);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(60, 130, 5, "fov",
_("Field of vision in degrees (default: 100)")));
me.TR(me);
me.TR(me);
- //me.TDempty(me, 0.2);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:"))));
- me.TD(me, 1, 2, e = makeXonoticSlider_T(2, 30, 0.5, "cl_zoomfactor",
+ // me.TDempty(me, 0.2);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:"))));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(2, 30, 0.5, "cl_zoomfactor",
_("How big the zoom factor is when the zoom button is pressed")));
me.TR(me);
- //me.TDempty(me, 0.2);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:"))));
- me.TD(me, 1, 2, e = makeXonoticTextSlider_T("cl_zoomspeed",
+ // me.TDempty(me, 0.2);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:"))));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("cl_zoomspeed",
_("How fast the view will be zoomed, disable to zoom instantly")));
- e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense.
- e.addValue(e, "2", "2");
- e.addValue(e, "3", "3");
- e.addValue(e, "4", "4");
- e.addValue(e, "5", "5");
- e.addValue(e, "6", "6");
- e.addValue(e, "7", "7");
- e.addValue(e, "8", "8");
- e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1");
- e.configureXonoticTextSliderValues(e);
- me.TR(me);
- //me.TDempty(me, 0.2);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:"))));
- me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 1, 0.1, "cl_zoomsensitivity",
+ e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense.
+ e.addValue(e, "2", "2");
+ e.addValue(e, "3", "3");
+ e.addValue(e, "4", "4");
+ e.addValue(e, "5", "5");
+ e.addValue(e, "6", "6");
+ e.addValue(e, "7", "7");
+ e.addValue(e, "8", "8");
+ e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ // me.TDempty(me, 0.2);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:"))));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 1, 0.1, "cl_zoomsensitivity",
_("How zoom changes sensitivity, from 0 (lower sensitivity) to 1 (no sensitivity change)")));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom_enabled", _("Velocity zoom")));
- me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only")));
- setDependent(e, "cl_velocityzoom_enabled", 1, 1);
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom_enabled", _("Velocity zoom")));
+ me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only")));
+ setDependent(e, "cl_velocityzoom_enabled", 1, 1);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor"))));
- setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
- me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor"));
- setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor"))));
+ setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
+ me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor"));
+ setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3);
me.TR(me);
me.TR(me);
- //me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming")));
+ // me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming")));
me.TR(me);
- //me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn"), "-"));
- makeMulti(e, "cl_unpress_zoom_on_spawn");
+ // me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn"), "-"));
+ makeMulti(e, "cl_unpress_zoom_on_spawn");
me.TR(me);
- //me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons")));
+ // me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons")));
}