// later I would like quite a few more options in this tab.
me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Items")));
- e.isBold = TRUE;
- e.alpha = 0.5;
+ me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items")));
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unvailable alpha:")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Players")));
- e.isBold = TRUE;
- e.alpha = 0.5;
+ me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players")));
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
me.TR(me);