#pragma once
+
+#include "tab.qh"
+CLASS(XonoticGameMessageSettingsTab, XonoticTab)
+ METHOD(XonoticGameMessageSettingsTab, fill, void(entity));
+ METHOD(XonoticGameMessageSettingsTab, showNotify, void(entity));
+ ATTRIB(XonoticGameMessageSettingsTab, title, string, _("Messages"))
+ ATTRIB(XonoticGameMessageSettingsTab, intendedWidth, float, 0.9)
+ ATTRIB(XonoticGameMessageSettingsTab, rows, float, 15.5)
+ ATTRIB(XonoticGameMessageSettingsTab, columns, float, 6)
+ ATTRIB(XonoticGameMessageSettingsTab, weaponsList, entity, NULL)
+ENDCLASS(XonoticGameMessageSettingsTab)
+entity makeXonoticGameMessageSettingsTab();
+#include "../gamesettings.qh"
+REGISTER_SETTINGS(Messages, makeXonoticGameMessageSettingsTab());