#pragma once
+
+#include "tab.qh"
+CLASS(XonoticGameHUDSettingsTab, XonoticTab)
+ METHOD(XonoticGameHUDSettingsTab, fill, void(entity));
+ METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity));
+ ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"));
+ ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9);
+ ATTRIB(XonoticGameHUDSettingsTab, rows, float, 15.5);
+ ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2);
+ENDCLASS(XonoticGameHUDSettingsTab)
+entity makeXonoticGameHUDSettingsTab();
+void HUDSetup_Start(entity me, entity btn);
+#include "../gamesettings.qh"
+REGISTER_SETTINGS(HUD, makeXonoticGameHUDSettingsTab());