me.TR(me);
me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Waypoints")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map"),
+ _("Show various gametype specific waypoints")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.1, 1, 0.05, "g_waypointsprite_alpha",
+ _("Control transparency of the waypoints")));
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);