void HUDSetup_Check_Gamestatus(entity me, entity btn)
{
- if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway
- {
+ if (!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) { // we're not in a match, ask the player if they want to start one anyway
DialogOpenButton_Click(me, main.hudconfirmDialog);
- }
- else // already in a match, lets just cut to the point and open up the hud editor directly
- {
+ } else { // already in a match, lets just cut to the point and open up the hud editor directly
HUDSetup_Start(me, btn);
}
}
// scoreboard_alpha*
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
+ me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Alpha:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_panel_scoreboard_bg_alpha"));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
- me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
+ me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_table_highlight", _("Enable rows / columns highlighting")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_table_highlight", _("Enable rows / columns highlighting")));
me.TR(me);
- //me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
+ // me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Waypoints")));
+ me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Waypoints")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox_T(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map"),
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map"),
_("Show various gametype specific waypoints")));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticSlider_T(0.1, 1, 0.05, "g_waypointsprite_alpha",
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0.1, 1, 0.05, "g_waypointsprite_alpha",
_("Control transparency of the waypoints")));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "g_waypointsprite_fontsize"));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom", "-"));
- makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
- setDependent(e, "cl_hidewaypoints", 0, 0);
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "g_waypointsprite_fontsize"));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom", "-"));
+ makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
+ setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
- //me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair")));
- setDependent(e, "cl_hidewaypoints", 0, 0);
+ // me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
- #if 0
+#if 0
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Damage")));
+ me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Damage")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Overlay:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Overlay:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Factor:")));
- setDependent(e, "hud_damage", 0.001, 100);
- me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
- setDependent(e, "hud_damage", 0.001, 100);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Factor:")));
+ setDependent(e, "hud_damage", 0.001, 100);
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
+ setDependent(e, "hud_damage", 0.001, 100);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fade rate:")));
- setDependent(e, "hud_damage", 0.001, 100);
- me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
- setDependent(e, "hud_damage", 0.001, 100);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fade rate:")));
+ setDependent(e, "hud_damage", 0.001, 100);
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
+ setDependent(e, "hud_damage", 0.001, 100);
me.TR(me);
- #endif
+#endif
- me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Player Names")));
+ me.gotoRC(me, 0, 3.2);
+ me.setFirstColumn(me, me.currentColumn);
+ me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Player Names")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
- setDependent(e, "hud_shownames", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "hud_shownames_alpha"));
- setDependent(e, "hud_shownames", 1, 1);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
- setDependent(e, "hud_shownames", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "hud_shownames_fontsize"));
- setDependent(e, "hud_shownames", 1, 1);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Max distance:")));
- setDependent(e, "hud_shownames", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(2000, 10000, 500, "hud_shownames_maxdistance"));
- setDependent(e, "hud_shownames", 1, 1);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Decolorize:")));
- setDependent(e, "hud_shownames", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_shownames_decolorize"));
- e.addValue(e, _("Never"), "0");
- e.addValue(e, _("Teamplay"), "1");
- e.addValue(e, _("Always"), "2");
- e.configureXonoticTextSliderValues(e);
- setDependent(e, "hud_shownames", 1, 1);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "hud_shownames_alpha"));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "hud_shownames_fontsize"));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Max distance:")));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(2000, 10000, 500, "hud_shownames_maxdistance"));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Decolorize:")));
+ setDependent(e, "hud_shownames", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_shownames_decolorize"));
+ e.addValue(e, _("Never"), "0");
+ e.addValue(e, _("Teamplay"), "1");
+ e.addValue(e, _("Always"), "2");
+ e.configureXonoticTextSliderValues(e);
+ setDependent(e, "hud_shownames", 1, 1);
me.TR(me);
- //me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(25, 0, "hud_shownames_crosshairdistance", _("Only when near crosshair")));
- setDependent(e, "hud_shownames", 1, 1);
+ // me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(25, 0, "hud_shownames_crosshairdistance", _("Only when near crosshair")));
+ setDependent(e, "hud_shownames", 1, 1);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "hud_shownames_status", _("Display health and armor")));
- setDependent(e, "hud_shownames", 1, 1);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "hud_shownames_status", _("Display health and armor")));
+ setDependent(e, "hud_shownames", 1, 1);
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"),
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"),
_("HUD moves around following player's movement")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt")));
me.TR(me);
me.TR(me);
- me.TDempty(me, 0.5);
- me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
- e.onClick = HUDSetup_Check_Gamestatus;
- e.onClickEntity = me;
- // TODO: show hud config name with text here
+ me.TDempty(me, 0.5);
+ me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
+ e.onClick = HUDSetup_Check_Gamestatus;
+ e.onClickEntity = me;
+ // TODO: show hud config name with text here
}