#define DIALOG_SETTINGS_GAME_CROSSHAIR_H
#include "tab.qc"
CLASS(XonoticGameCrosshairSettingsTab, XonoticTab)
- //METHOD(XonoticGameCrosshairSettingsTab, toString, string(entity))
METHOD(XonoticGameCrosshairSettingsTab, fill, void(entity))
METHOD(XonoticGameCrosshairSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair"))
ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 13)
ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2)