me.TD(me, 1, 1, e = makeXonoticRadioButton(3, "crosshair_enabled", "2", _("Custom")));
me.TR(me);
me.TDempty(me, 0.1);
- for(i = 1; i <= 14; ++i) {
- me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0');
+ for(i = 31; i <= 42; ++i) {
+ me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
}
// show a larger preview of the selected crosshair
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.1);
- for(i = 15; i <= 28; ++i) {
- me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0');
+ for(i = 43; i <= 54; ++i) {
+ me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
}
me.TR(me);
+ me.TDempty(me, 0.1);
+ for(i = 55; i <= 66; ++i) {
+ me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
+ setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
+ }
me.TR(me);
me.TDempty(me, 0.1);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));
setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
me.TD(me, 1, 1.8, e = makeXonoticSlider(0.1, 1, 0.1, "crosshair_ring_alpha"));
setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
-
+
me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", _("Enable center crosshair dot")));
setDependent(e, "crosshair_enabled", 1, 2);
e.addValue(e, ZCTX(_("HTTST^Enemies")), "1.25");
e.configureXonoticTextSliderValues(e);
setDependent(e, "crosshair_enabled", 1, 2);*/
-
+
/*me.TR(me);
-
+
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
e.onClick = Dialog_Close;