ATTRIB(XonoticProfileTab, title, string, _("Profile"))
ATTRIB(XonoticProfileTab, intendedWidth, float, 0.9)
ATTRIB(XonoticProfileTab, rows, float, 23)
- ATTRIB(XonoticProfileTab, columns, float, 6.2) // added extra .2 for center space
+ ATTRIB(XonoticProfileTab, columns, float, 6.2) // added extra .2 for center space
ATTRIB(XonoticProfileTab, playerNameLabel, entity, NULL)
ATTRIB(XonoticProfileTab, playerNameLabelAlpha, float, 0)
ENDCLASS(XonoticProfileTab)
e.onClickEntity = main.weaponsDialog;
// I don't really think this is useful as is, and especially it doesn't look very clean...
// In the future, if ALL of these buttons had some information, then it would be justified/clean
- //me.TD(me, 1, 1, e0 = makeXonoticTextLabel(0, string_null));
+ //me.TD(me, 1, 1, e0 = makeXonoticTextLabel(0, string_null));
// e0.textEntity = main.weaponsDialog;
// e0.allowCut = 1;
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticButton(_("HUD settings"), '0 0 0'));
e.onClick = DialogOpenButton_Click;
e.onClickEntity = main.hudDialog;
- // TODO: show hud config name with text here
+ // TODO: show hud config name with text here
*/
me.gotoRC(me, me.rows - 1, 0);