me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
setDependent(e, "crosshair_enabled", 1, 2);
- me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_per_weapon", string_null, _("Per weapon")));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_special", "1", _("Per weapon")));
setDependent(e, "crosshair_enabled", 1, 2);
- me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_by_health", string_null, _("By health")));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_special", "2", _("By health")));
setDependent(e, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.1);
- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(5, string_null, string_null, _("Custom")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(5, "crosshair_color_special", "0", _("Custom")));
setDependent(e, "crosshair_enabled", 1, 2);
me.TD(me, 2, 2, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
- setDependentAND3(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0, "crosshair_enabled", 1, 2);
+ setDependentAND(e, "crosshair_color_special", 0, 0, "crosshair_enabled", 1, 2);
me.TR(me);
me.TR(me);
me.TR(me);