me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_per_weapon", string_null, _("Per weapon")));
me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_by_health", string_null, _("By health")));
me.TR(me);
me.TD(me, 1, 2.2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
e.onClick = HUDSetup_Join_Click;
e.onClickEntity = me;
- me.TR(me);
#ifdef ALLOW_FORCEMODELS
+ me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:")));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None")));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None"))));
me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, ZCTX(_("MDL^Custom"))));
me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, ZCTX(_("MDL^All"))));
#endif
+ me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", _("Disable gore effects")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));