- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_instagib", "1", _("InstaGib")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_instagib", "1", _("InstaGib"),
+ _("Players will be given only one weapon, which can instantly kill the opponent with a single shot. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode does not inflict any damage but is good for doing trickjumps.")));
e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", "1", _("NIX")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_nix", "1", _("NIX"),
+ _("No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.")));
e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 1.6, e = makeXonoticCheckBox(0, "g_nix_with_blaster", _("with blaster")));
+ me.TD(me, 1, 1.6, e = makeXonoticCheckBox_T(0, "g_nix_with_blaster", _("with blaster"),
+ _("Always carry the blaster as an additional weapon in Nix")));