return me;
}
+.entity quitGameButton;
+void XonoticServerCreateTab_draw(entity me)
+{
+ entity e = me.quitGameButton;
+ e.disabled = !(gamestatus & (GAME_ISSERVER | GAME_CONNECTED));
+ if(cvar("g_campaign"))
+ e.setText(e, _("Quit campaign"));
+ else
+ e.setText(e, _("Quit current game"));
+ SUPER(XonoticServerCreateTab).draw(me);
+}
+
void XonoticServerCreateTab_fill(entity me)
{
entity e, e0;
e.onClick = MapList_Remove_All;
e.onClickEntity = me.mapListBox;
- // The big button at the bottom
-
+ // bottom row
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0'));
+ me.TDempty(me, me.columns * 1/12);
+ me.TD(me, 1, me.columns * 5/12, me.quitGameButton = makeXonoticCommandButton(string_null, '0 0 0', QUITGAME_CMD, 0));
+ me.TD(me, 1, me.columns * 5/12, e = makeXonoticButton(_("Start multiplayer!"), '0 0 0'));
e.onClick = MapList_LoadMap;
e.onClickEntity = me.mapListBox;
me.mapListBox.startButton = e;