entity e, e0;
me.gotoRC(me, 0.5, 0);
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Gametype")));
- e.isBold = TRUE;
- e.alpha = 0.5;
+ me.TD(me, 1, 3, makeXonoticHeaderLabel(_("Gametype")));
me.TR(me);
me.TD(me, 10.5, 3, e = makeXonoticGametypeList());
me.gotoRC(me, 0.5, 3.2); me.setFirstColumn(me, me.currentColumn);
me.mapListBox = makeXonoticMapList();
- me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Maplist")));
- e.isBold = TRUE;
- e.alpha = 0.5;
+ me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Maplist")));
makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
me.TR(me);
me.TD(me, me.rows - 4, 3, me.mapListBox);