#define DIALOG_HUDPANEL_WEAPONS_H
#include "rootdialog.qc"
CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog)
- METHOD(XonoticHUDWeaponsDialog, fill, void(entity))
+ METHOD(XonoticHUDWeaponsDialog, fill, void(entity));
ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"))
ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)