ATTRIB(XonoticGameMenuDialog, title, string, _("Game menu"));
ATTRIB(XonoticGameMenuDialog, color, vector, SKINCOLOR_DIALOG_QUIT);
ATTRIB(XonoticGameMenuDialog, intendedWidth, float, 0.3);
- ATTRIB(XonoticGameMenuDialog, rows, float, 11);
+ ATTRIB(XonoticGameMenuDialog, rows, float, 12);
ATTRIB(XonoticGameMenuDialog, columns, float, 1);
ATTRIB(XonoticGameMenuDialog, name, string, "GameMenu");
ATTRIB(XonoticGameMenuDialog, requiresConnection, bool, true);