ATTRIB(XonoticFirstRunDialog, title, string, _("Welcome"))
ATTRIB(XonoticFirstRunDialog, color, vector, SKINCOLOR_DIALOG_FIRSTRUN)
ATTRIB(XonoticFirstRunDialog, intendedWidth, float, 0.6)
- ATTRIB(XonoticFirstRunDialog, rows, float, 11)
+ ATTRIB(XonoticFirstRunDialog, rows, float, 15)
ATTRIB(XonoticFirstRunDialog, columns, float, 3)
ATTRIB(XonoticFirstRunDialog, name, string, "FirstRun")
ATTRIB(XonoticFirstRunDialog, playerNameLabel, entity, NULL)
#endif
#ifdef IMPLEMENTATION
+float CheckFirstRunButton(entity me)
+{
+ if(cvar_string("_cl_name") != "Player")
+ return 1;
+ if(cvar_string("prvm_language") != prvm_language)
+ return 1; // OK will then reopen the dialog in another language
+ return 0;
+}
+
void XonoticFirstRunDialog_fill(entity me)
{
entity e;
entity label, box;
+
me.TR(me);
- me.TD(me, 2, 3, e = makeXonoticTextLabel(0, _("Please answer a few initial questions to enhance the game experience.")));
+ me.TD(me, 2, 3, e = makeXonoticTextLabel(0, _("Welcome to Xonotic, please select your language preference and enter your player name to get started. You can change these options later through the menu system.")));
e.allowWrap = 1;
me.TR(me);
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Text language:")));
+ me.TR(me);
+ me.TD(me, 3, 3, e = makeXonoticLanguageList());
+ e.name = "languageselector_firstrun";
+ e.doubleClickCommand = "saveconfig; menu_restart; togglemenu";
+ me.TR(me);
+ me.TR(me);
+
me.TR(me);
me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, _("Name:")));
me.playerNameLabelAlpha = me.playerNameLabel.alpha;
me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name"));
box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
box.maxLength = -127; // negative means encoded length in bytes
+ box.saveImmediately = 1;
label.textEntity = box;
me.TR(me);
me.TD(me, 5, 1, e = makeXonoticColorpicker(box));
me.TR(me);
me.TR(me);
me.TR(me);
- me.TR(me);
- me.TR(me);
// because of the language selector, this is a menu_restart!
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticCommandButton(_("Save settings"), '0 0 0', "saveconfig; menu_restart; togglemenu", COMMANDBUTTON_APPLY));
- setDependentStringNotEqual(e, "_cl_name", "Player");
+ setDependentWeird(e, CheckFirstRunButton);
}
#endif