#pragma once
#define SKINBEGIN
-#define SKINVECTOR(name,def) vector SKIN##name = def
-#define SKINFLOAT(name,def) float SKIN##name = def
-//#define SKINSTRING(name,def) const string SKIN##name = def
-#define SKINSTRING(name,def) string SKIN##name = def
+#define SKINVECTOR(name, def) vector SKIN##name = def
+#define SKINFLOAT(name, def) float SKIN##name = def
+// #define SKINSTRING(name,def) const string SKIN##name = def
+#define SKINSTRING(name, def) string SKIN##name = def
#define SKINEND
#include "skin-customizables.inc"
#undef SKINEND
#undef SKINFLOAT
#undef SKINVECTOR
-#define SKINBEGIN void Skin_ApplySetting(string key, string _value) { switch(key) {
-#define SKINVECTOR(name,def) case #name: SKIN##name = stov(_value); break
-#define SKINFLOAT(name,def) case #name: SKIN##name = stof(_value); break
-//#define SKINSTRING(name,def) case #name: break
-#define SKINSTRING(name,def) case #name: SKIN##name = strzone(_value); break
- // I know this leaks memory when skin is read multiple times. Screw it.
+#define SKINBEGIN void Skin_ApplySetting(string key, string _value) { switch (key) {
+#define SKINVECTOR(name, def) case #name: SKIN##name = stov(_value); break
+#define SKINFLOAT(name, def) case #name: SKIN##name = stof(_value); break
+// #define SKINSTRING(name,def) case #name: break
+#define SKINSTRING(name, def) case #name: SKIN##name = strzone(_value); break
+// I know this leaks memory when skin is read multiple times. Screw it.
#define SKINEND case "": break; case "//": break; default: LOG_TRACE("Invalid key in skin file: ", key); } }
#include "skin-customizables.inc"
#undef SKINEND