+++ /dev/null
-#ifdef INTERFACE
-CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
- METHOD(NexuizServerCreateTab, fill, void(entity))
- METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
- ATTRIB(NexuizServerCreateTab, title, string, "Create")
- ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
- ATTRIB(NexuizServerCreateTab, rows, float, 22)
- ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
-
- ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
- ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
- ATTRIB(NexuizServerCreateTab, sliderTimelimit, entity, NULL)
- ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
- ATTRIB(NexuizServerCreateTab, checkboxFraglimitMapinfo, entity, NULL)
-ENDCLASS(NexuizServerCreateTab)
-entity makeNexuizServerCreateTab();
-#endif
-
-#ifdef IMPLEMENTATION
-
-entity makeNexuizServerCreateTab()
-{
- entity me;
- me = spawnNexuizServerCreateTab();
- me.configureDialog(me);
- return me;
-}
-
-void fillNexuizServerCreateTab(entity me)
-{
- entity e, e0;
- float n;
-
- me.TR(me);
- n = 6;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
- e0 = e;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS"));
- if(e.checked) e0 = NULL;
- me.TR(me);
- n = 8;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ca", "CA"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
- if(e.checked) e0 = NULL;
- if(e0)
- {
- //print("NO CHECK\n");
- e0.setChecked(e0, 1);
- }
- me.TR(me);
- me.TR(me);
- me.mapListBox = makeNexuizMapList();
- me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
- makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
- me.TR(me);
- me.TD(me, me.rows - 7, 3, me.mapListBox);
- me.gotoRC(me, me.rows - 3, 0);
- me.TDempty(me, 0.5);
- me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
- e.onClick = MapList_All;
- e.onClickEntity = me.mapListBox;
- me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
- e.onClick = MapList_None;
- e.onClickEntity = me.mapListBox;
- me.TDempty(me, 0.5);
-
- me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
- me.TR(me);
- me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
- me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
- me.TD(me, 1, 2, me.sliderTimelimit);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
- me.TR(me);
- me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
- me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
- me.checkboxFraglimit = e;
- me.TD(me, 1, 2, me.sliderFraglimit);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
- me.checkboxFraglimitMapinfo = e;
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
- me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
- me.TR(me);
- me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
- me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
- setDependent(e, "bot_number", 0, -1);
- me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
- e.addValue(e, "Botlike", "0");
- e.addValue(e, "Beginner", "1");
- e.addValue(e, "You will win", "2");
- e.addValue(e, "You can win", "3");
- e.addValue(e, "You might win", "4");
- e.addValue(e, "Advanced", "5");
- e.addValue(e, "Expert", "6");
- e.addValue(e, "Pro", "7");
- e.addValue(e, "Assassin", "8");
- e.addValue(e, "Unhuman", "9");
- e.addValue(e, "Godlike", "10");
- e.configureNexuizTextSliderValues(e);
- setDependent(e, "bot_number", 0, -1);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
- me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
- setDependent(e, "bot_number", 0, -1);
- me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
- setDependent(e, "bot_number", 0, -1);
- me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
- setDependent(e, "bot_number", 0, -1);
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
- me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
- e.addValue(e, "No voting", "0");
- e.addValue(e, "2 choices", "2");
- e.addValue(e, "3 choices", "3");
- e.addValue(e, "4 choices", "4");
- e.addValue(e, "5 choices", "5");
- e.addValue(e, "6 choices", "6");
- e.addValue(e, "7 choices", "7");
- e.addValue(e, "8 choices", "8");
- e.addValue(e, "9 choices", "9");
- e.configureNexuizTextSliderValues(e);
- me.TR(me);
- me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
- me.TR(me);
- me.TR(me);
- me.TDempty(me, 0.5);
- me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
- e.onClick = DialogOpenButton_Click;
- e.onClickEntity = main.advancedDialog;
- main.advancedDialog.refilterEntity = me.mapListBox;
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
- e.onClick = DialogOpenButton_Click;
- e.onClickEntity = main.mutatorsDialog;
- main.mutatorsDialog.refilterEntity = me.mapListBox;
- me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
- e0.textEntity = main.mutatorsDialog;
- e0.allowCut = 1;
-
- me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
- me.TD(me, 1, me.columns - 2, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
- e.onClick = MapList_LoadMap;
- e.onClickEntity = me.mapListBox;
- me.mapListBox.startButton = e;
-
- me.gameTypeChangeNotify(me);
-}
-
-void GameType_ConfigureSliders(entity e, entity l, entity l2, string pLabel, float pMin, float pMax, float pStep, string pCvar)
-{
- if(pCvar == "")
- {
- e.configureNexuizSlider(e, pMin, pMax, pStep, string_null);
- l.setText(l, pLabel);
- e.disabled = l.disabled = l2.disabled = TRUE;
- }
- else
- {
- e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
- l.setText(l, pLabel);
- e.disabled = l.disabled = l2.disabled = FALSE;
- }
-}
-
-void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
-{
- // tell the map list to update
- float gt;
- entity e, l, l2;
- gt = MapInfo_CurrentGametype();
- e = me.sliderFraglimit;
- l = me.checkboxFraglimit;
- l2 = me.checkboxFraglimitMapinfo;
- switch(gt)
- {
- case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, l2, "Capture limit:", 1, 20, 1, "capturelimit_override"); break;
- case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
- case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
- case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
- case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, l2, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
- case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, l2, "Laps:", 1, 25, 1, "g_race_laps_limit"); break;
- case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, l2, "Goals:", 1, 50, 1, "g_nexball_goallimit"); break;
- case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
- case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
- case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
- default: GameType_ConfigureSliders(e, l, l2, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
- }
- me.mapListBox.refilter(me.mapListBox);
-}
-
-#endif