float menuNotTheFirstFrame;
float menuMouseMode;
-void SUB_Null() { }
-
void m_sync()
{
updateCompression();
check_unacceptable_compiler_bugs();
#ifdef WATERMARK
- print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK()));
+ print(sprintf(_("^4MQC Build information: ^1%s\n"), WATERMARK));
#endif
// list all game dirs (TEST)
isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
+#ifdef GMQCC
+ isz = '0 0 0';
+#endif
switch(scalemode)
{
default: