#include "xonotic/util.qh"
-#include "../common/items/_mod.qh"
+#include <common/items/_mod.qh>
#include <common/weapons/_all.qh>
-#include "../common/mapinfo.qh"
-#include "../common/mutators/base.qh"
+#include <common/mapinfo.qh>
+#include <common/mutators/base.qh>
int mouseButtonsPressed;
vector menuMousePos;
cvar_set("_menu_prvm_language", prvm_language);
#ifdef WATERMARK
- LOG_INFOF("^4MQC Build information: ^1%s", WATERMARK);
+ LOG_TRACEF("^4MQC Build information: ^1%s", WATERMARK);
#endif
// list all game dirs (TEST)
menuNotTheFirstFrame = true;
if (Menu_Active && !cvar("menu_video_played"))
{
- localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
+ localcmd("cd loop $menu_cdtrack\n");
+ // TODO: use this when we have a welcome sound
+ //localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME
}
// ALWAYS set this cvar; if we start but menu is not active, this means we want no background music!