#include "listbox.qh"
-#ifndef ITEM_LISTBOX_H
- #define ITEM_LISTBOX_H
- #include "../item.qc"
- CLASS(ListBox, Item)
- METHOD(ListBox, resizeNotify, void(entity, vector, vector, vector, vector));
- METHOD(ListBox, configureListBox, void(entity, float, float));
- METHOD(ListBox, draw, void(entity));
- METHOD(ListBox, keyDown, float(entity, float, float, float));
- METHOD(ListBox, mouseMove, float(entity, vector));
- METHOD(ListBox, mousePress, float(entity, vector));
- METHOD(ListBox, mouseDrag, float(entity, vector));
- METHOD(ListBox, mouseRelease, float(entity, vector));
- METHOD(ListBox, focusLeave, void(entity));
- ATTRIB(ListBox, focusable, float, 1)
- ATTRIB(ListBox, focusedItem, int, -1)
- ATTRIB(ListBox, focusedItemAlpha, float, 0.3)
- METHOD(ListBox, setFocusedItem, void(entity, int));
- ATTRIB(ListBox, mouseMoveOffset, float, -1) // let know where the cursor is when the list scrolls without moving the cursor
- ATTRIB(ListBox, allowFocusSound, float, 1)
- ATTRIB(ListBox, selectedItem, int, 0)
- ATTRIB(ListBox, size, vector, '0 0 0')
- ATTRIB(ListBox, origin, vector, '0 0 0')
- ATTRIB(ListBox, scrollPos, float, 0) // measured in window heights, fixed when needed
- ATTRIB(ListBox, scrollPosTarget, float, 0)
- METHOD(ListBox, isScrolling, bool(entity));
- ATTRIB(ListBox, needScrollToItem, float, -1)
- METHOD(ListBox, scrollToItem, void(entity, int));
- ATTRIB(ListBox, previousValue, float, 0)
- ATTRIB(ListBox, pressed, float, 0) // 0 = normal, 1 = scrollbar dragging, 2 = item dragging, 3 = released
- ATTRIB(ListBox, pressOffset, float, 0)
- METHOD(ListBox, updateControlTopBottom, void(entity));
- ATTRIB(ListBox, controlTop, float, 0)
- ATTRIB(ListBox, controlBottom, float, 0)
- ATTRIB(ListBox, controlWidth, float, 0)
- ATTRIB(ListBox, dragScrollPos, vector, '0 0 0')
- ATTRIB(ListBox, selectionDoesntMatter, bool, false) // improves scrolling by keys for lists that don't need to show an active selection
-
- ATTRIB(ListBox, src, string, string_null) // scrollbar
- ATTRIB(ListBox, color, vector, '1 1 1')
- ATTRIB(ListBox, color2, vector, '1 1 1')
- ATTRIB(ListBox, colorC, vector, '1 1 1')
- ATTRIB(ListBox, colorF, vector, '1 1 1')
- ATTRIB(ListBox, tolerance, vector, '0 0 0') // drag tolerance
- ATTRIB(ListBox, scrollbarWidth, float, 0) // pixels
- ATTRIB(ListBox, nItems, float, 42) // FIXME: why?!?
- ATTRIB(ListBox, itemHeight, float, 0)
- ATTRIB(ListBox, colorBG, vector, '0 0 0')
- ATTRIB(ListBox, alphaBG, float, 0)
-
- ATTRIB(ListBox, lastClickedItem, float, -1)
- ATTRIB(ListBox, lastClickedTime, float, 0)
-
- METHOD(ListBox, drawListBoxItem, void(entity, int, vector, bool, bool)); // item number, width/height, isSelected, isFocused
- METHOD(ListBox, clickListBoxItem, void(entity, float, vector)); // item number, relative clickpos
- METHOD(ListBox, doubleClickListBoxItem, void(entity, float, vector)); // item number, relative clickpos
- METHOD(ListBox, setSelected, void(entity, float));
- METHOD(ListBox, focusedItemChangeNotify, void(entity));
-
- METHOD(ListBox, getLastFullyVisibleItemAtScrollPos, float(entity, float));
- METHOD(ListBox, getFirstFullyVisibleItemAtScrollPos, float(entity, float));
-
- // NOTE: override these four methods if you want variable sized list items
- METHOD(ListBox, getTotalHeight, float(entity));
- METHOD(ListBox, getItemAtPos, float(entity, float));
- METHOD(ListBox, getItemStart, float(entity, float));
- METHOD(ListBox, getItemHeight, float(entity, float));
- // NOTE: if getItemAt* are overridden, it may make sense to cache the
- // start and height of the last item returned by getItemAtPos and fast
- // track returning their properties for getItemStart and getItemHeight.
- // The "hot" code path calls getItemAtPos first, then will query
- // getItemStart and getItemHeight on it soon.
- // When overriding, the following consistency rules must hold:
- // getTotalHeight() == SUM(getItemHeight(i), i, 0, me.nItems-1)
- // getItemStart(i+1) == getItemStart(i) + getItemHeight(i)
- // for 0 <= i < me.nItems-1
- // getItemStart(0) == 0
- // getItemStart(getItemAtPos(p)) <= p
- // if p >= 0
- // getItemAtPos(p) == 0
- // if p < 0
- // getItemStart(getItemAtPos(p)) + getItemHeight(getItemAtPos(p)) > p
- // if p < getTotalHeigt()
- // getItemAtPos(p) == me.nItems - 1
- // if p >= getTotalHeight()
- ENDCLASS(ListBox)
-#endif
-
-#ifdef IMPLEMENTATION
bool ListBox_isScrolling(entity me)
{
return me.scrollPos != me.scrollPosTarget;
{
draw_Text('0 0 0', sprintf(_("Item %d"), i), eX * (8 / absSize.x) + eY * (8 / absSize.y), (isSelected ? '0 1 0' : '1 1 1'), 1, 0);
}
-#endif