#define ITEM_LISTBOX_H
#include "../item.qc"
CLASS(ListBox, Item)
- METHOD(ListBox, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(ListBox, configureListBox, void(entity, float, float))
- METHOD(ListBox, draw, void(entity))
- METHOD(ListBox, keyDown, float(entity, float, float, float))
- METHOD(ListBox, mouseMove, float(entity, vector))
- METHOD(ListBox, mousePress, float(entity, vector))
- METHOD(ListBox, mouseDrag, float(entity, vector))
- METHOD(ListBox, mouseRelease, float(entity, vector))
- METHOD(ListBox, focusLeave, void(entity))
+ METHOD(ListBox, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(ListBox, configureListBox, void(entity, float, float));
+ METHOD(ListBox, draw, void(entity));
+ METHOD(ListBox, keyDown, float(entity, float, float, float));
+ METHOD(ListBox, mouseMove, float(entity, vector));
+ METHOD(ListBox, mousePress, float(entity, vector));
+ METHOD(ListBox, mouseDrag, float(entity, vector));
+ METHOD(ListBox, mouseRelease, float(entity, vector));
+ METHOD(ListBox, focusLeave, void(entity));
ATTRIB(ListBox, focusable, float, 1)
ATTRIB(ListBox, focusedItem, int, -1)
ATTRIB(ListBox, focusedItemAlpha, float, 0.3)
+ METHOD(ListBox, setFocusedItem, void(entity, int));
ATTRIB(ListBox, mouseMoveOffset, float, -1) // let know where the cursor is when the list scrolls without moving the cursor
ATTRIB(ListBox, allowFocusSound, float, 1)
ATTRIB(ListBox, selectedItem, int, 0)
ATTRIB(ListBox, origin, vector, '0 0 0')
ATTRIB(ListBox, scrollPos, float, 0) // measured in window heights, fixed when needed
ATTRIB(ListBox, scrollPosTarget, float, 0)
+ METHOD(ListBox, isScrolling, bool(entity));
ATTRIB(ListBox, needScrollToItem, float, -1)
- METHOD(ListBox, scrollToItem, void(entity, int))
+ METHOD(ListBox, scrollToItem, void(entity, int));
ATTRIB(ListBox, previousValue, float, 0)
ATTRIB(ListBox, pressed, float, 0) // 0 = normal, 1 = scrollbar dragging, 2 = item dragging, 3 = released
ATTRIB(ListBox, pressOffset, float, 0)
- METHOD(ListBox, updateControlTopBottom, void(entity))
+ METHOD(ListBox, updateControlTopBottom, void(entity));
ATTRIB(ListBox, controlTop, float, 0)
ATTRIB(ListBox, controlBottom, float, 0)
ATTRIB(ListBox, controlWidth, float, 0)
ATTRIB(ListBox, lastClickedItem, float, -1)
ATTRIB(ListBox, lastClickedTime, float, 0)
- METHOD(ListBox, drawListBoxItem, void(entity, int, vector, bool, bool)) // item number, width/height, isSelected, isFocused
- METHOD(ListBox, clickListBoxItem, void(entity, float, vector)) // item number, relative clickpos
- METHOD(ListBox, doubleClickListBoxItem, void(entity, float, vector)) // item number, relative clickpos
- METHOD(ListBox, setSelected, void(entity, float))
+ METHOD(ListBox, drawListBoxItem, void(entity, int, vector, bool, bool)); // item number, width/height, isSelected, isFocused
+ METHOD(ListBox, clickListBoxItem, void(entity, float, vector)); // item number, relative clickpos
+ METHOD(ListBox, doubleClickListBoxItem, void(entity, float, vector)); // item number, relative clickpos
+ METHOD(ListBox, setSelected, void(entity, float));
+ METHOD(ListBox, focusedItemChangeNotify, void(entity));
- METHOD(ListBox, getLastFullyVisibleItemAtScrollPos, float(entity, float))
- METHOD(ListBox, getFirstFullyVisibleItemAtScrollPos, float(entity, float))
+ METHOD(ListBox, getLastFullyVisibleItemAtScrollPos, float(entity, float));
+ METHOD(ListBox, getFirstFullyVisibleItemAtScrollPos, float(entity, float));
// NOTE: override these four methods if you want variable sized list items
- METHOD(ListBox, getTotalHeight, float(entity))
- METHOD(ListBox, getItemAtPos, float(entity, float))
- METHOD(ListBox, getItemStart, float(entity, float))
- METHOD(ListBox, getItemHeight, float(entity, float))
+ METHOD(ListBox, getTotalHeight, float(entity));
+ METHOD(ListBox, getItemAtPos, float(entity, float));
+ METHOD(ListBox, getItemStart, float(entity, float));
+ METHOD(ListBox, getItemHeight, float(entity, float));
// NOTE: if getItemAt* are overridden, it may make sense to cache the
// start and height of the last item returned by getItemAtPos and fast
// track returning their properties for getItemStart and getItemHeight.
#endif
#ifdef IMPLEMENTATION
+bool ListBox_isScrolling(entity me)
+{
+ return (me.scrollPos != me.scrollPosTarget);
+}
+
void ListBox_scrollToItem(entity me, int i)
{
// scroll doesn't work properly until itemHeight is set to the correct value
}
else if(key == K_MWHEELDOWN)
{
- me.scrollPosTarget = min(me.scrollPosTarget + 0.5, me.getTotalHeight(me) - 1);
+ me.scrollPosTarget = min(me.scrollPosTarget + 0.5, max(0, me.getTotalHeight(me) - 1));
}
else if(key == K_PGUP || key == K_KP_PGUP)
{
me.mouseMoveOffset = pos.y;
else
{
- me.focusedItem = -1;
+ me.setFocusedItem(me, -1);
me.mouseMoveOffset = -1;
}
return 1;
else if(me.pressed == 2)
{
me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos.y));
- me.focusedItem = me.selectedItem;
+ me.setFocusedItem(me, me.selectedItem);
me.mouseMoveOffset = -1;
}
return 1;
me.pressed = 2;
// an item has been clicked. Select it, ...
me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos.y));
- me.focusedItem = me.selectedItem;
+ me.setFocusedItem(me, me.selectedItem);
}
return 1;
}
+void ListBox_setFocusedItem(entity me, int item)
+{
+ float focusedItem_save = me.focusedItem;
+ me.focusedItem = (item < me.nItems) ? item : -1;
+ if(focusedItem_save != me.focusedItem)
+ {
+ me.focusedItemChangeNotify(me);
+ if(me.focusedItem >= 0)
+ me.focusedItemAlpha = SKINALPHA_LISTBOX_FOCUSED;
+ }
+}
float ListBox_mouseRelease(entity me, vector pos)
{
if(me.pressed == 1)
// item dragging mode
// select current one one last time...
me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos.y));
- me.focusedItem = me.selectedItem;
+ me.setFocusedItem(me, me.selectedItem);
// and give it a nice click event
if(me.nItems > 0)
{
// by a mouse click on an item of the list
// for example showing a dialog on right click
me.pressed = 0;
- me.focusedItem = -1;
+ me.setFocusedItem(me, -1);
me.mouseMoveOffset = -1;
}
void ListBox_updateControlTopBottom(entity me)
}
}
}
+AUTOCVAR(menu_scroll_averaging_time, float, 0.16, "smooth scroll averaging time");
+// scroll faster while dragging the scrollbar
+AUTOCVAR(menu_scroll_averaging_time_pressed, float, 0.06, "smooth scroll averaging time when dragging the scrollbar");
void ListBox_draw(entity me)
{
float i;
vector oldshift, oldscale;
// we can't do this in mouseMove as the list can scroll without moving the cursor
- float focusedItem_save = me.focusedItem;
if(me.mouseMoveOffset != -1)
- me.focusedItem = me.getItemAtPos(me, me.scrollPos + me.mouseMoveOffset);
- if(me.focusedItem >= 0)
- if(focusedItem_save != me.focusedItem)
- me.focusedItemAlpha = SKINALPHA_LISTBOX_FOCUSED;
+ me.setFocusedItem(me, me.getItemAtPos(me, me.scrollPos + me.mouseMoveOffset));
if(me.needScrollToItem >= 0)
{
}
if(me.scrollPos != me.scrollPosTarget)
{
- float exp_factor = 0.16;
- if(me.pressed == 1)
- exp_factor = 0.06; // scroll faster while dragging the scrollbar
+ float averaging_time = (me.pressed == 1)
+ ? autocvar_menu_scroll_averaging_time_pressed
+ : autocvar_menu_scroll_averaging_time;
// this formula works with whatever framerate
- float f = exp(-frametime / exp_factor);
+ float f = averaging_time ? exp(-frametime / averaging_time) : 0;
me.scrollPos = me.scrollPos * f + me.scrollPosTarget * (1 - f);
if(fabs(me.scrollPos - me.scrollPosTarget) < 0.001)
me.scrollPos = me.scrollPosTarget;
SUPER(ListBox).draw(me);
}
+void ListBox_focusedItemChangeNotify(entity me)
+{
+}
+
void ListBox_clickListBoxItem(entity me, float i, vector where)
{
// template method