#pragma once
+
+#include "container.qh"
+CLASS(InputContainer, Container)
+ METHOD(InputContainer, keyDown, float(entity, float, float, float));
+ METHOD(InputContainer, mouseMove, float(entity, vector));
+ METHOD(InputContainer, mousePress, float(entity, vector));
+ METHOD(InputContainer, mouseRelease, float(entity, vector));
+ METHOD(InputContainer, mouseDrag, float(entity, vector));
+ METHOD(InputContainer, focusLeave, void(entity));
+ METHOD(InputContainer, resizeNotify, void(entity, vector, vector, vector, vector));
+
+ METHOD(InputContainer, _changeFocusXY, bool(entity this, vector pos));
+ ATTRIB(InputContainer, mouseFocusedChild, entity);
+ ATTRIB(InputContainer, isTabRoot, float, 0);
+ENDCLASS(InputContainer)