}
void Button_playClickSound(entity me)
{
- m_play_click_sound(MENU_SOUND_EXECUTE);
+ if(me.onClick == DialogOpenButton_Click)
+ m_play_click_sound(MENU_SOUND_OPEN);
+ else if(me.onClick == Dialog_Close)
+ m_play_click_sound(MENU_SOUND_CLOSE);
+ else
+ m_play_click_sound(MENU_SOUND_EXECUTE);
}
#endif