#define ANIM_KEYFRAME_H
#include "animation.qc"
CLASS(Keyframe, Animation)
- METHOD(Keyframe, addEasing, entity(entity, float, float, float(float, float, float, float)))
- METHOD(Keyframe, addAnim, void(entity, entity))
- METHOD(Keyframe, calcValue, float(entity, float, float, float, float))
+ METHOD(Keyframe, addEasing, entity(entity, float, float, float(float, float, float, float)));
+ METHOD(Keyframe, addAnim, void(entity, entity));
+ METHOD(Keyframe, calcValue, float(entity, float, float, float, float));
ATTRIB(Keyframe, currentChild, entity, NULL)
ATTRIB(Keyframe, firstChild, entity, NULL)
ATTRIB(Keyframe, lastChild, entity, NULL)