#ifdef INTERFACE
-CLASS(Easing, Animation)
- METHOD(Easing, calcValue, float(entity, float, float, float, float))
- METHOD(Easing, setMath, void(entity, float(float, float, float, float)))
- ATTRIB(Easing, math, float(float, float, float, float), easingLinear)
-ENDCLASS(Easing)
entity makeHostedEasing(entity, void(entity, float), float(float, float, float, float), float, float, float);
entity makeEasing(entity, void(entity, float), float(float, float, float, float), float, float, float, float);
float easingLinear(float, float, float, float);
float easingQuadIn(float, float, float, float);
float easingQuadOut(float, float, float, float);
float easingQuadInOut(float, float, float, float);
+CLASS(Easing, Animation)
+ METHOD(Easing, calcValue, float(entity, float, float, float, float))
+ METHOD(Easing, setMath, void(entity, float(float, float, float, float)))
+ ATTRIB(Easing, math, float(float, float, float, float), easingLinear)
+ENDCLASS(Easing)
#endif
#ifdef IMPLEMENTATION