#ifdef INTERFACE
+void setterDummy(entity, float);
CLASS(Animation, Object)
METHOD(Animation, configureAnimation, void(entity, entity, void(entity, float), float, float, float, float))
METHOD(Animation, setTimeStartEnd, void(entity, float, float))
ATTRIB(Animation, stopped, float, false)
ATTRIB(Animation, finished, float, false)
ENDCLASS(Animation)
-void setterDummy(entity, float);
#endif
#ifdef IMPLEMENTATION