#endif
#include "common.qh"
-void WarpZoneLib_ExactTrigger_Init()
-{SELFPARAM();
+void WarpZoneLib_ExactTrigger_Init(entity this)
+{
vector mi, ma;
if (this.movedir == '0 0 0')
if (this.angles != '0 0 0')
setsize(this, this.mins * this.scale, this.maxs * this.scale);
else
setsize(this, this.mins, this.maxs);
- this.movetype = MOVETYPE_NONE;
+ set_movetype(this, MOVETYPE_NONE);
this.solid = SOLID_TRIGGER;
this.model = "";
}