#pragma once
#ifdef SVQC
-entity warpzone_first; .entity warpzone_next;
+entity warpzone_first;
+.entity warpzone_next;
void WarpZone_StartFrame();
float WarpZone_Projectile_Touch(entity this, entity toucher);
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher);
// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
-//const float ENT_CLIENT_WARPZONE;
-//const float ENT_CLIENT_WARPZONE_CAMERA;
+// const float ENT_CLIENT_WARPZONE;
+// const float ENT_CLIENT_WARPZONE_CAMERA;
void WarpZone_PlayerPhysics_FixVAngle(entity this);