]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/warpzone/server.qc
Introduce touch accessors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / warpzone / server.qc
index 2b860d6f4311283a905d8d48c760402513ba06e6..ddaa41657907c285f919ccd3cad6f8f6dabf17d8 100644 (file)
@@ -206,7 +206,7 @@ void WarpZone_Touch ()
 #endif
                return;
 
-       if(WarpZoneLib_ExactTrigger_Touch())
+       if(WarpZoneLib_ExactTrigger_Touch(self, other))
                return;
 
 #ifdef SVQC
@@ -241,21 +241,18 @@ void WarpZone_Touch ()
        {
 #ifdef SVQC
                string save1, save2;
-               activator = other;
 
                save1 = this.target; this.target = string_null;
                save2 = this.target3; this.target3 = string_null;
-               SUB_UseTargets();
+               SUB_UseTargets(this, other, other); // use other too?
                if (!this.target) this.target = save1;
                if (!this.target3) this.target3 = save2;
 
-               setself(this.enemy);
                save1 = this.target; this.target = string_null;
                save2 = this.target2; this.target2 = string_null;
-               SUB_UseTargets();
+               SUB_UseTargets(this.enemy, other, other); // use other too?
                if (!this.target) this.target = save1;
                if (!this.target2) this.target2 = save2;
-               setself(this);
 #endif
        }
        else
@@ -412,27 +409,19 @@ float WarpZone_CheckProjectileImpact(entity player)
        player.velvec = player.warpzone_oldvelocity;
        if(WarpZone_Teleport(wz, player, 0, 1))
        {
-               entity oldself;
                string save1, save2;
 
-               oldself = self;
-               self = wz;
-               other = player;
-               activator = player;
-
-               save1 = self.target; self.target = string_null;
-               save2 = self.target3; self.target3 = string_null;
-               SUB_UseTargets();
-               if (!self.target) self.target = save1;
-               if (!self.target3) self.target3 = save2;
-
-               self = self.enemy;
-               save1 = self.target; self.target = string_null;
-               save2 = self.target2; self.target2 = string_null;
-               SUB_UseTargets();
-               if (!self.target) self.target = save1;
-               if (!self.target2) self.target2 = save2;
-               self = oldself;
+               save1 = wz.target; wz.target = string_null;
+               save2 = wz.target3; wz.target3 = string_null;
+               SUB_UseTargets(wz, player, player);
+               if (!wz.target) wz.target = save1;
+               if (!wz.target3) wz.target3 = save2;
+
+               save1 = wz.enemy.target; wz.enemy.target = string_null;
+               save2 = wz.enemy.target2; wz.enemy.target2 = string_null;
+               SUB_UseTargets(wz.enemy, player, player);
+               if (!wz.enemy.target) wz.enemy.target = save1;
+               if (!wz.enemy.target2) wz.enemy.target2 = save2;
        }
        else
        {
@@ -730,7 +719,7 @@ void WarpZone_InitStep_FinalizeTransform(entity this)
 
        warpzone_warpzones_exist = 1;
        WarpZone_SetUp(this, this.warpzone_origin, this.warpzone_angles, this.enemy.warpzone_origin, this.enemy.warpzone_angles);
-       this.touch = WarpZone_Touch;
+       settouch(this, WarpZone_Touch);
        this.SendFlags = 0xFFFFFF;
        if(this.spawnflags & 1)
        {
@@ -772,7 +761,7 @@ spawnfunc(trigger_warpzone)
                this.scale = 1;
        string m;
        m = this.model;
-       WarpZoneLib_ExactTrigger_Init();
+       WarpZoneLib_ExactTrigger_Init(this);
        if(m != "")
        {
                precache_model(m);
@@ -849,7 +838,6 @@ void WarpZone_Think()
 
 void WarpZone_StartFrame()
 {
-       SELFPARAM();
        if (!warpzone_initialized)
        {
                warpzone_initialized = true;
@@ -877,24 +865,23 @@ void WarpZone_StartFrame()
 
                        // warpzones
                        if (warpzone_warpzones_exist) {
-                               setself(WarpZone_Find(it.origin + it.mins, it.origin + it.maxs));
-                               if (self)
-                               if (!WarpZoneLib_ExactTrigger_Touch())
-                               if (WarpZone_PlaneDist(self, it.origin + it.view_ofs) <= 0)
-                                       WarpZone_Teleport(self, it, -1, 0); // NOT triggering targets by this!
+                               entity e = WarpZone_Find(it.origin + it.mins, it.origin + it.maxs);
+                               if (e)
+                               if (!WarpZoneLib_ExactTrigger_Touch(e, other))
+                               if (WarpZone_PlaneDist(e, it.origin + it.view_ofs) <= 0)
+                                       WarpZone_Teleport(e, it, -1, 0); // NOT triggering targets by this!
                        }
 
                        // teleporters
                        if(other.teleportable)
                        {
-                               setself(Teleport_Find(it.origin + it.mins, it.origin + it.maxs));
-                               if (self)
-                               if (!WarpZoneLib_ExactTrigger_Touch())
-                                       Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
+                               entity ent = Teleport_Find(it.origin + it.mins, it.origin + it.maxs);
+                               if (ent)
+                               if (!WarpZoneLib_ExactTrigger_Touch(ent, other))
+                                       Simple_TeleportPlayer(ent, other); // NOT triggering targets by this!
                        }
                }
        });
-       setself(this);
        other = oldother;
 }
 
@@ -906,8 +893,8 @@ bool visible_to_some_client(entity ent)
        ));
        return false;
 }
-void trigger_warpzone_reconnect_use()
-{SELFPARAM();
+void trigger_warpzone_reconnect_use(entity this, entity actor, entity trigger)
+{
        // NOTE: this matches for target, not targetname, but of course
        // targetname must be set too on the other entities
        for(entity e = warpzone_first; e; e = e.warpzone_next)