#endif
return;
- if(WarpZoneLib_ExactTrigger_Touch())
+ if(WarpZoneLib_ExactTrigger_Touch(self, other))
return;
#ifdef SVQC
{
#ifdef SVQC
string save1, save2;
- activator = other;
save1 = this.target; this.target = string_null;
save2 = this.target3; this.target3 = string_null;
- SUB_UseTargets();
+ SUB_UseTargets(this, other, other); // use other too?
if (!this.target) this.target = save1;
if (!this.target3) this.target3 = save2;
- setself(this.enemy);
save1 = this.target; this.target = string_null;
save2 = this.target2; this.target2 = string_null;
- SUB_UseTargets();
+ SUB_UseTargets(this.enemy, other, other); // use other too?
if (!this.target) this.target = save1;
if (!this.target2) this.target2 = save2;
- setself(this);
#endif
}
else
player.velvec = player.warpzone_oldvelocity;
if(WarpZone_Teleport(wz, player, 0, 1))
{
- entity oldself;
string save1, save2;
- oldself = self;
- self = wz;
- other = player;
- activator = player;
-
- save1 = self.target; self.target = string_null;
- save2 = self.target3; self.target3 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target3) self.target3 = save2;
-
- self = self.enemy;
- save1 = self.target; self.target = string_null;
- save2 = self.target2; self.target2 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target2) self.target2 = save2;
- self = oldself;
+ save1 = wz.target; wz.target = string_null;
+ save2 = wz.target3; wz.target3 = string_null;
+ SUB_UseTargets(wz, player, player);
+ if (!wz.target) wz.target = save1;
+ if (!wz.target3) wz.target3 = save2;
+
+ save1 = wz.enemy.target; wz.enemy.target = string_null;
+ save2 = wz.enemy.target2; wz.enemy.target2 = string_null;
+ SUB_UseTargets(wz.enemy, player, player);
+ if (!wz.enemy.target) wz.enemy.target = save1;
+ if (!wz.enemy.target2) wz.enemy.target2 = save2;
}
else
{
warpzone_warpzones_exist = 1;
WarpZone_SetUp(this, this.warpzone_origin, this.warpzone_angles, this.enemy.warpzone_origin, this.enemy.warpzone_angles);
- this.touch = WarpZone_Touch;
+ settouch(this, WarpZone_Touch);
this.SendFlags = 0xFFFFFF;
if(this.spawnflags & 1)
{
this.scale = 1;
string m;
m = this.model;
- WarpZoneLib_ExactTrigger_Init();
+ WarpZoneLib_ExactTrigger_Init(this);
if(m != "")
{
precache_model(m);
void WarpZone_StartFrame()
{
- SELFPARAM();
if (!warpzone_initialized)
{
warpzone_initialized = true;
// warpzones
if (warpzone_warpzones_exist) {
- setself(WarpZone_Find(it.origin + it.mins, it.origin + it.maxs));
- if (self)
- if (!WarpZoneLib_ExactTrigger_Touch())
- if (WarpZone_PlaneDist(self, it.origin + it.view_ofs) <= 0)
- WarpZone_Teleport(self, it, -1, 0); // NOT triggering targets by this!
+ entity e = WarpZone_Find(it.origin + it.mins, it.origin + it.maxs);
+ if (e)
+ if (!WarpZoneLib_ExactTrigger_Touch(e, other))
+ if (WarpZone_PlaneDist(e, it.origin + it.view_ofs) <= 0)
+ WarpZone_Teleport(e, it, -1, 0); // NOT triggering targets by this!
}
// teleporters
if(other.teleportable)
{
- setself(Teleport_Find(it.origin + it.mins, it.origin + it.maxs));
- if (self)
- if (!WarpZoneLib_ExactTrigger_Touch())
- Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
+ entity ent = Teleport_Find(it.origin + it.mins, it.origin + it.maxs);
+ if (ent)
+ if (!WarpZoneLib_ExactTrigger_Touch(ent, other))
+ Simple_TeleportPlayer(ent, other); // NOT triggering targets by this!
}
}
});
- setself(this);
other = oldother;
}
));
return false;
}
-void trigger_warpzone_reconnect_use()
-{SELFPARAM();
+void trigger_warpzone_reconnect_use(entity this, entity actor, entity trigger)
+{
// NOTE: this matches for target, not targetname, but of course
// targetname must be set too on the other entities
for(entity e = warpzone_first; e; e = e.warpzone_next)