void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
{
#ifdef SVQC
- setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
+ setorigin(player, to); // NOTE: this also aborts the move, when this is called by touch
player.oldorigin = to; // for DP's unsticking
player.angles = to_angles;
player.fixangle = true;
{
entity own;
own = player.owner;
- player.owner = world;
+ player.owner = NULL;
tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
player.owner = own;
}
entity ts = new(warpzone_teleported);
setmodel(ts, MDL_Null);
- ts.SendEntity = SendEntity_self;
- ts.SendEntity3 = WarpZone_Teleported_Send;
+ setSendEntity(ts, WarpZone_Teleported_Send);
ts.SendFlags = 0xFFFFFF;
ts.drawonlytoclient = player;
- ts.think = SUB_Remove_self;
+ setthink(ts, SUB_Remove);
ts.nextthink = time + 1;
ts.owner = player;
ts.enemy = wz;
return 1;
}
-void WarpZone_Touch ()
-{SELFPARAM();
- if(other.classname == "trigger_warpzone")
+void WarpZone_Touch(entity this, entity toucher)
+{
+ if(toucher.classname == "trigger_warpzone")
return;
- if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
+ if(time <= toucher.warpzone_teleport_finishtime) // already teleported this frame
return;
// FIXME needs a better check to know what is safe to teleport and what not
#ifdef SVQC
- if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
+ if(toucher.movetype == MOVETYPE_NONE || toucher.movetype == MOVETYPE_FOLLOW || toucher.tag_entity)
#elif defined(CSQC)
- if(other.move_movetype == MOVETYPE_NONE || other.move_movetype == MOVETYPE_FOLLOW || other.tag_networkentity)
+ if(toucher.move_movetype == MOVETYPE_NONE || toucher.move_movetype == MOVETYPE_FOLLOW || toucher.tag_networkentity)
#endif
return;
- if(WarpZoneLib_ExactTrigger_Touch())
+ if(WarpZoneLib_ExactTrigger_Touch(this, toucher))
return;
#ifdef SVQC
- if(WarpZone_PlaneDist(this, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+ if(WarpZone_PlaneDist(this, toucher.origin + toucher.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
#elif defined(CSQC)
- if(WarpZone_PlaneDist(this, other.move_origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+ if(WarpZone_PlaneDist(this, toucher.move_origin + toucher.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
#endif
return;
// 24/(0.25/frametime)
// 96*frametime
float d;
- d = 24 + max(vlen(other.mins), vlen(other.maxs));
- if(IS_NOT_A_CLIENT(other))
+ d = 24 + max(vlen(toucher.mins), vlen(toucher.maxs));
+ if(IS_NOT_A_CLIENT(toucher))
#ifdef SVQC
- f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
+ f = -d / bound(frametime * d * 1, frametime * vlen(toucher.velocity), d);
#elif defined(CSQC)
- f = -d / bound(frametime * d * 1, frametime * vlen(other.move_velocity), d);
+ f = -d / bound(frametime * d * 1, frametime * vlen(toucher.move_velocity), d);
#endif
else
f = -1;
- if(WarpZone_Teleport(this, other, f, 0))
+ if(WarpZone_Teleport(this, toucher, f, 0))
{
#ifdef SVQC
string save1, save2;
- activator = other;
save1 = this.target; this.target = string_null;
save2 = this.target3; this.target3 = string_null;
- SUB_UseTargets();
+ SUB_UseTargets(this, toucher, toucher); // use toucher too?
if (!this.target) this.target = save1;
if (!this.target3) this.target3 = save2;
- setself(this.enemy);
save1 = this.target; this.target = string_null;
save2 = this.target2; this.target2 = string_null;
- SUB_UseTargets();
+ SUB_UseTargets(this.enemy, toucher, toucher); // use toucher too?
if (!this.target) this.target = save1;
if (!this.target2) this.target2 = save2;
- setself(this);
#endif
}
else
#ifdef WARPZONELIB_KEEPDEBUG
float WarpZone_CheckProjectileImpact(entity player)
-{SELFPARAM();
+{
vector o0, v0;
.vector orgvec, velvec;
player.velvec = player.warpzone_oldvelocity;
if(WarpZone_Teleport(wz, player, 0, 1))
{
- entity oldself;
string save1, save2;
- oldself = self;
- self = wz;
- other = player;
- activator = player;
-
- save1 = self.target; self.target = string_null;
- save2 = self.target3; self.target3 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target3) self.target3 = save2;
-
- self = self.enemy;
- save1 = self.target; self.target = string_null;
- save2 = self.target2; self.target2 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target2) self.target2 = save2;
- self = oldself;
+ save1 = wz.target; wz.target = string_null;
+ save2 = wz.target3; wz.target3 = string_null;
+ SUB_UseTargets(wz, player, player);
+ if (!wz.target) wz.target = save1;
+ if (!wz.target3) wz.target3 = save2;
+
+ save1 = wz.enemy.target; wz.enemy.target = string_null;
+ save2 = wz.enemy.target2; wz.enemy.target2 = string_null;
+ SUB_UseTargets(wz.enemy, player, player);
+ if (!wz.enemy.target) wz.enemy.target = save1;
+ if (!wz.enemy.target2) wz.enemy.target2 = save2;
}
else
{
#endif
#endif
-float WarpZone_Projectile_Touch()
-{SELFPARAM();
- if(other.classname == "trigger_warpzone")
+float WarpZone_Projectile_Touch(entity this, entity toucher)
+{
+ if(toucher.classname == "trigger_warpzone")
return true;
// no further impacts if we teleported this frame!
save_ent = trace_ent;
save_inopen = trace_inopen;
save_inwater = trace_inwater;
- float f;
- if((f = WarpZone_CheckProjectileImpact(this)) != 0)
- return (f > 0);
+ float f = WarpZone_CheckProjectileImpact(this);
+ if (f) return (f > 0);
trace_dpstartcontents = save_dpstartcontents;
trace_dphitcontents = save_dphitcontents;
trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
}
#endif
- if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
+ if(WarpZone_Projectile_Touch_ImpactFilter_Callback(this, toucher))
return true;
#endif
{
if(this.killtarget != "")
{
- this.aiment = find(world, targetname, this.killtarget);
- if(this.aiment == world)
+ this.aiment = find(NULL, targetname, this.killtarget);
+ if(this.aiment == NULL)
{
error("Warp zone with nonexisting killtarget");
return;
error("Warp zone position with no target");
return;
}
- this.enemy = find(world, targetname, this.target);
- if(this.enemy == world)
+ this.enemy = find(NULL, targetname, this.target);
+ if(this.enemy == NULL)
{
error("Warp zone position with nonexisting target");
return;
this.enemy.aiment = this;
}
-void WarpZoneCamera_Think()
-{SELFPARAM();
+void WarpZoneCamera_Think(entity this)
+{
if(this.warpzone_save_origin != this.origin
|| this.warpzone_save_angles != this.angles
|| this.warpzone_save_eorigin != this.enemy.origin
error("Camera with no target");
return;
}
- this.enemy = world;
- for(e = world, i = 0; (e = find(e, targetname, this.target)); )
+ this.enemy = NULL;
+ for(e = NULL, i = 0; (e = find(e, targetname, this.target)); )
if(random() * ++i < 1)
this.enemy = e;
- if(this.enemy == world)
+ if(this.enemy == NULL)
{
error("Camera with nonexisting target");
return;
this.SendFlags = 0xFFFFFF;
if(this.spawnflags & 1)
{
- this.think = WarpZoneCamera_Think;
+ setthink(this, WarpZoneCamera_Think);
this.nextthink = time;
}
else
void WarpZone_InitStep_ClearTarget(entity this)
{
if(this.enemy)
- this.enemy.enemy = world;
- this.enemy = world;
+ this.enemy.enemy = NULL;
+ this.enemy = NULL;
}
entity warpzone_first; .entity warpzone_next;
{
this.enemy = this; // so the if(!e.enemy) check also skips this, saves one IF
- e2 = world;
- for(e = world, i = 0; (e = find(e, targetname, this.target)); )
+ e2 = NULL;
+ for(e = NULL, i = 0; (e = find(e, targetname, this.target)); )
if(!e.enemy)
if(e.classname == this.classname) // possibly non-warpzones may use the same targetname!
if(random() * ++i < 1)
e2 = e;
if(!e2)
{
- this.enemy = world;
+ this.enemy = NULL;
error("Warpzone with non-existing target");
return;
}
}
}
-void WarpZone_Think();
+void WarpZone_Think(entity this);
void WarpZone_InitStep_FinalizeTransform(entity this)
{
if(!this.enemy || this.enemy.enemy != this)
warpzone_warpzones_exist = 1;
WarpZone_SetUp(this, this.warpzone_origin, this.warpzone_angles, this.enemy.warpzone_origin, this.enemy.warpzone_angles);
- this.touch = WarpZone_Touch;
+ settouch(this, WarpZone_Touch);
this.SendFlags = 0xFFFFFF;
if(this.spawnflags & 1)
{
- this.think = WarpZone_Think;
+ setthink(this, WarpZone_Think);
this.nextthink = time;
}
else
this.scale = 1;
string m;
m = this.model;
- WarpZoneLib_ExactTrigger_Init();
+ WarpZoneLib_ExactTrigger_Init(this);
if(m != "")
{
precache_model(m);
setsize(this, this.mins * this.scale, this.maxs * this.scale);
else
setsize(this, this.mins, this.maxs);
- this.SendEntity = SendEntity_self;
- this.SendEntity3 = WarpZone_Send;
+ setSendEntity(this, WarpZone_Send);
this.SendFlags = 0xFFFFFF;
BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
this.warpzone_next = warpzone_first;
this.solid = SOLID_BSP;
else if(this.solid < 0)
this.solid = SOLID_NOT;
- this.SendEntity = SendEntity_self;
- this.SendEntity3 = WarpZone_Camera_Send;
+ setSendEntity(this, WarpZone_Camera_Send);
this.SendFlags = 0xFFFFFF;
this.warpzone_next = warpzone_camera_first;
warpzone_camera_first = this;
WarpZone_InitStep_FinalizeTransform(e);
}
-void WarpZone_Think()
-{SELFPARAM();
+void WarpZone_Think(entity this)
+{
if(this.warpzone_save_origin != this.origin
|| this.warpzone_save_angles != this.angles
|| this.warpzone_save_eorigin != this.enemy.origin
void WarpZone_StartFrame()
{
- SELFPARAM();
if (!warpzone_initialized)
{
warpzone_initialized = true;
WarpZone_PostInitialize_Callback();
}
- entity oldother = other;
-
FOREACH_ENTITY(!is_pure(it),
{
if(warpzone_warpzones_exist)
if(IS_OBSERVER(it) || it.solid == SOLID_NOT)
if(IS_CLIENT(it)) // we don't care about it being a bot
{
- other = it; // player
-
// warpzones
if (warpzone_warpzones_exist) {
- setself(WarpZone_Find(it.origin + it.mins, it.origin + it.maxs));
- if (self)
- if (!WarpZoneLib_ExactTrigger_Touch())
- if (WarpZone_PlaneDist(self, it.origin + it.view_ofs) <= 0)
- WarpZone_Teleport(self, it, -1, 0); // NOT triggering targets by this!
+ entity e = WarpZone_Find(it.origin + it.mins, it.origin + it.maxs);
+ if (e)
+ if (!WarpZoneLib_ExactTrigger_Touch(e, it))
+ if (WarpZone_PlaneDist(e, it.origin + it.view_ofs) <= 0)
+ WarpZone_Teleport(e, it, -1, 0); // NOT triggering targets by this!
}
// teleporters
- if(other.teleportable)
+ if(it.teleportable)
{
- setself(Teleport_Find(it.origin + it.mins, it.origin + it.maxs));
- if (self)
- if (!WarpZoneLib_ExactTrigger_Touch())
- Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
+ entity ent = Teleport_Find(it.origin + it.mins, it.origin + it.maxs);
+ if (ent)
+ if (!WarpZoneLib_ExactTrigger_Touch(ent, it))
+ Simple_TeleportPlayer(ent, it); // NOT triggering targets by this!
}
}
});
- setself(this);
- other = oldother;
}
.float warpzone_reconnecting;
));
return false;
}
-void trigger_warpzone_reconnect_use()
-{SELFPARAM();
+void trigger_warpzone_reconnect_use(entity this, entity actor, entity trigger)
+{
// NOTE: this matches for target, not targetname, but of course
// targetname must be set too on the other entities
for(entity e = warpzone_first; e; e = e.warpzone_next)