#include "anglestransform.qh"
-#ifdef POSITIVE_PITCH_IS_DOWN
-vector fixedvectoangles(vector a)
-{
- vector ang;
- ang = vectoangles(a);
- ang.x = -ang.x;
- return ang;
-}
-vector fixedvectoangles2(vector a, vector b)
-{
- vector ang;
- ang = vectoangles2(a, b);
- ang.x = -ang.x;
- return ang;
-}
-#else
-void fixedmakevectors(vector a)
-{
- // a makevectors that actually inverts vectoangles
- a.x = -a.x;
- makevectors(a);
-}
-#endif
-
// angles transforms
// angles in fixedmakevectors/fixedvectoangles space
vector AnglesTransform_Apply(vector transform, vector v)
return t;
}
-#ifdef POSITIVE_PITCH_IS_DOWN
+#if POSITIVE_PITCH_IS_DOWN
vector AnglesTransform_ApplyToAngles(vector transform, vector v)
{
v.x = -v.x;