]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/spawnfunc.qh
Remove legacy Quake bbox expansion: map entities
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / spawnfunc.qh
index bcc1f2c693fdc7a14b07f54fbff14f62f36c8c34..2d9392dada941f7f921fe839bcb67891a8c14148 100644 (file)
@@ -6,6 +6,9 @@
 /** If this global exists, only functions with spawnfunc_ name prefix qualify as spawn functions */
 noref bool require_spawnfunc_prefix;
 .bool spawnfunc_checked;
+/** Not for production use, provides access to a dump of the entity's fields when it is parsed from map data */
+noref string __fullspawndata;
+.string fullspawndata;
 
 // Optional type checking; increases compile time too much to be enabled by default
 #if 0
@@ -70,7 +73,7 @@ noref bool require_spawnfunc_prefix;
     void __spawnfunc_spawn(entity prototype)
     {
         entity e = new(clone);
-        copyentity(prototype, e);
+        copyentity_qc(prototype, e);
         IL_PUSH(g_map_entities, e);
         #define X(T, fld, def) { e.fld = e.__spawnfunc_##fld; e.__spawnfunc_##fld = def; }
         SPAWNFUNC_INTERNAL_FIELDS(X);
@@ -146,6 +149,8 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, health) \
                FIELD_SCALAR(fld, height) \
                FIELD_SCALAR(fld, impulse) \
+               FIELD_SCALAR(fld, invincible_finished) \
+               FIELD_SCALAR(fld, invisibility_finished) \
                FIELD_SCALAR(fld, item_pickupsound) \
                FIELD_SCALAR(fld, killtarget) \
                FIELD_SCALAR(fld, lerpfrac) \
@@ -168,6 +173,7 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, monster_name) \
                FIELD_SCALAR(fld, movetype) \
                FIELD_SCALAR(fld, move_movetype) \
+               FIELD_SCALAR(fld, music) \
                FIELD_SCALAR(fld, netname) \
                FIELD_SCALAR(fld, nextthink) \
                FIELD_SCALAR(fld, noalign) \
@@ -175,9 +181,17 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, noise2) \
                FIELD_SCALAR(fld, noise3) \
                FIELD_SCALAR(fld, noise) \
+               FIELD_SCALAR(fld, notcpm) \
+               FIELD_SCALAR(fld, notfree) \
+               FIELD_SCALAR(fld, notsingle) \
+               FIELD_SCALAR(fld, notta) \
+               FIELD_SCALAR(fld, notteam) \
+               FIELD_SCALAR(fld, notvq3) \
                FIELD_SCALAR(fld, phase) \
                FIELD_SCALAR(fld, platmovetype) \
                FIELD_SCALAR(fld, race_place) \
+               FIELD_SCALAR(fld, speed_finished) \
+               FIELD_SCALAR(fld, strength_finished) \
                FIELD_SCALAR(fld, radius) \
                FIELD_SCALAR(fld, respawntimestart) \
                FIELD_SCALAR(fld, respawntimejitter) \
@@ -247,6 +261,10 @@ void _checkWhitelisted(entity this, string id)
        }
 }
 
+// this function simply avoids expanding IL_NEW during compilation
+// for each spawning entity
+void g_spawn_queue_spawn() { g_spawn_queue = IL_NEW(); }
+
 noref bool __spawnfunc_first;
 
 #define spawnfunc(id) \
@@ -261,7 +279,7 @@ noref bool __spawnfunc_first;
                if (__spawnfunc_expecting > 1) { __spawnfunc_expecting = 0; } \
                else if (__spawnfunc_expecting) { \
                        /* engine call */ \
-                       if (!g_spawn_queue) { g_spawn_queue = IL_NEW(); } \
+                       if (!g_spawn_queue) g_spawn_queue_spawn(); \
                        __spawnfunc_expecting = 0; \
                        this = __spawnfunc_expect; \
                        __spawnfunc_expect = NULL; \
@@ -273,11 +291,20 @@ noref bool __spawnfunc_first;
                if (!this.sourceLoc) { \
                        this.sourceLoc = __FILE__":"STR(__LINE__); \
                } \
+               this.classname = #id; \
                if (!this.spawnfunc_checked) { \
                        _checkWhitelisted(this, #id); \
+                       if (__fullspawndata) { \
+                               /* not supported in old DP */ \
+                               /* must be read inside the real spawnfunc */ \
+                               this.fullspawndata = __fullspawndata; \
+                       } \
                        this.spawnfunc_checked = true; \
                        if (this) { \
                                /* not worldspawn, delay spawn */ \
+                               /* clear some dangerous fields (TODO: properly support these in the map!) */ \
+                               this.think = func_null; \
+                               this.nextthink = 0; \
                                __spawnfunc_defer(this, __spawnfunc_##id); \
                        } else { \
                                /* world might not be "worldspawn" */ \