const int REPLICATEVARS_SEND_ALL = -1; // sync all cvars with the server (init)
const int REPLICATEVARS_CHECK = 0; // check if any cvar has changed and sync it with the server
const int REPLICATEVARS_DESTROY = 1; // destroy data associated with cvars (shutdown)
-#define REPLICATE_FIELD(type, name) type name
+#define REPLICATE_INIT(type, name) type name
#elif defined(SVQC)
-#define REPLICATE_FIELD(type, name) .type name
+#define REPLICATE_INIT(type, name) .type name
#endif
#ifdef GAMEQC