.int Version; // deprecated, use SendFlags
.int SendFlags;
- .bool(entity to, int sendflags) SendEntity;
- /** return false to remove from the client */
- .bool(entity this, entity to, int sendflags) SendEntity3;
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
{
void Net_UnlinkEntity(entity e)
{
- e.SendEntity = func_null;
+ setSendEntity(e, func_null);
}
.void(entity this) uncustomizeentityforclient;