}
// allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
- #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname, statement) \
- entity varname; varname = msg_entity; \
- FOR_EACH_REALCLIENT(msg_entity) \
- if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
- statement msg_entity = varname
- #define WRITESPECTATABLE_MSG_ONE(statement) \
- MACRO_BEGIN \
- { \
- WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
- } MACRO_END
- #define WRITESPECTATABLE(msg, statement) \
- if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
- else \
- statement float WRITESPECTATABLE_workaround = 0
+ #define WRITESPECTATABLE_MSG_ONE(statement) MACRO_BEGIN { \
+ entity dst = msg_entity; \
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), { \
+ if (it == dst || (it.classname == STR_SPECTATOR && it.enemy == dst)) \
+ { \
+ msg_entity = it; \
+ LAMBDA(statement); \
+ } \
+ }); \
+ msg_entity = dst; \
+ } MACRO_END
#endif
#endif