.string netname;
.int m_id;
-.void(entity this, bool isNew)m_read;
+.bool(entity this, bool isNew) m_read;
#ifdef CSQC
#define Net_Accept(classname) \
if (this) remove(this); \
} \
while (0)
+ #define NET_HANDLE(id, param) \
+ bool Net_Handle_##id(entity this, param)
#else
#define WriteHeader(to, id) \
do \
#endif
#ifdef CSQC
- #define REGISTER_NET_LINKED(id, param) \
- void Ent_Read##id(entity this, param) \
+ #define REGISTER_NET_LINKED(id) \
+ [[accumulate]] NET_HANDLE(id, bool) \
{ \
this = self; \
this.sourceLocFile = __FILE__; \
{ \
make_pure(this); \
this.netname = #id; \
- this.m_read = Ent_Read##id; \
- } \
- [[accumulate]] void Ent_Read##id(entity this, param)
+ this.m_read = Net_Handle_##id; \
+ }
#else
- #define REGISTER_NET_LINKED(id, param) \
+ #define REGISTER_NET_LINKED(id) \
const bool NET_##id##_istemp = false; \
REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, new(net_linked_packet)) \
{ \
}
#endif
-REGISTRY(LinkedEntities, BITS(4))
+REGISTRY(LinkedEntities, BITS(8) - 1)
#define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
REGISTER_REGISTRY(RegisterLinkedEntities)
REGISTRY_SORT(LinkedEntities, netname, 0)
STATIC_INIT(RegisterLinkedEntities_renumber)
{
for (int i = 0; i < LinkedEntities_COUNT; ++i)
- LinkedEntities_from(i).m_id = 100 + i;
+ LinkedEntities_from(i).m_id = 1 + i;
}
#ifdef CSQC
- #define REGISTER_NET_TEMP(id, param) \
- void Net_Read##id(entity this, param); \
+ #define REGISTER_NET_TEMP(id) \
+ NET_HANDLE(id, bool); \
REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, new(net_temp_packet)) \
{ \
make_pure(this); \
this.netname = #id; \
- this.m_read = Net_Read##id; \
- } \
- void Net_Read##id(entity this, param)
+ this.m_read = Net_Handle_##id; \
+ }
#else
- #define REGISTER_NET_TEMP(id, param) \
+ #define REGISTER_NET_TEMP(id) \
const bool NET_##id##_istemp = true; \
REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, new(net_temp_packet)) \
{ \
}
#endif
-REGISTRY(TempEntities, BITS(4))
+REGISTRY(TempEntities, 128)
#define TempEntities_from(i) _TempEntities_from(i, NULL)
REGISTER_REGISTRY(RegisterTempEntities)
REGISTRY_SORT(TempEntities, netname, 0)
STATIC_INIT(RegisterTempEntities_renumber)
{
for (int i = 0; i < TempEntities_COUNT; ++i)
- TempEntities_from(i).m_id = 115 + i;
+ TempEntities_from(i).m_id = 100 + i;
}
#ifndef MENUQC
WriteInt24_t(dst, val.y);
WriteInt24_t(dst, val.z);
}
+
+ // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
+ #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
+ #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
+ #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
#endif
#endif