#endif
}
+// clears any IL data from an entity (not an intrusive list)
+// it should be used only in very particular cases such as after a copyentity call
+void IL_REMOVE_RAW(entity it)
+{
+ it.il_lists = '0 0 0';
+ for (int i = 0; i < IL_MAX * 2; ++i)
+ it.il_links_flds[i] = nil;
+}
+
// called when an entity is deleted with delete() / remove()
// or when a player disconnects
void ONREMOVE(entity this)