#ifndef LIB_CSQCMODEL_CL_PLAYER_H
#define LIB_CSQCMODEL_CL_PLAYER_H
+int autocvar_cl_movement = 1;
+
entity csqcplayer;
float csqcplayer_status;
const int CSQCPLAYERSTATUS_UNPREDICTED = 0;
const int FL_DUCKED = 524288;
void CSQCPlayer_SetCamera();
-float CSQCPlayer_PreUpdate();
-float CSQCPlayer_PostUpdate();
-float CSQCPlayer_IsLocalPlayer();
+float CSQCPlayer_PreUpdate(entity this);
+float CSQCPlayer_PostUpdate(entity this);
+float CSQCPlayer_IsLocalPlayer(entity this);
#endif