#define COMPAT_NO_MOD_IS_XONOTIC
#endif
+#ifdef CSQC
+#define IS_CSQC 1
+#else
+#define IS_CSQC 0
+#endif
+
+#ifdef SVQC
+#define IS_SVQC 1
+#else
+#define IS_SVQC 0
+#endif
+
#include "compiler.qh"
#ifndef QCC_SUPPORT_INT
#define bool float
#endif
+#ifndef QCC_SUPPORT_ERASEABLE
+ #define ERASEABLE
+#else
+ #define ERASEABLE [[eraseable]]
+#endif
+
+#include <dpdefs/pre.qh>
+
#if defined(CSQC)
#include <dpdefs/csprogsdefs.qh>
#include <dpdefs/keycodes.qh>
#include <dpdefs/keycodes.qh>
#endif
+#include <dpdefs/post.qh>
+
+#include "self.qh"
+
#define USING(name, T) typedef T name
#include "bool.qh"
#include "macro.qh"
#if NDEBUG
- #define TC(T, sym) MACRO_BEGIN MACRO_END
+ #define TC(T, sym) MACRO_BEGIN MACRO_END
#else
- #define TC(T, sym) MACRO_BEGIN \
- if (!is_##T(sym)) { \
- LOG_WARNINGF("Type check failed: " #sym " :: " #T); \
- isnt_##T(sym); \
- } \
- MACRO_END
-#endif
-
-#define is_float( this) (true || ftoe(this))
-#define isnt_float( this)
-#define is_vector( this) (true || vtos(this))
-#define isnt_vector( this)
-#define is_string( this) (true || stof(this))
-#define isnt_string( this)
-#define is_entity( this) (true || etof(this))
-#define isnt_entity( this)
-bool is_int( float this) { return this == floor(this); }
-void isnt_int( float this) { print(ftos(this)); }
-bool is_bool( float this) { return this == true || this == false; }
-void isnt_bool( float this) { print(ftos(this)); }
+ #define TC(T, sym) MACRO_BEGIN \
+ if (!is_##T(sym)) { \
+ LOG_WARNF("Type check failed: " #sym " :: " #T); \
+ isnt_##T(sym); \
+ } \
+ MACRO_END
+#endif
+
+#if !(NDEBUG)
+ #define is_float(this) (true || ftoe(this))
+ #define isnt_float(this)
+ #define is_vector(this) (true || vtos(this))
+ #define isnt_vector(this)
+ #define is_string(this) (true || stof(this))
+ #define isnt_string(this)
+ #define is_entity(this) (true || etof(this))
+ #define isnt_entity(this)
+ bool is_int(float this) { return this == floor(this); }
+ void isnt_int(float this) { print(ftos(this)); }
+ bool is_bool(float this) { return this == true || this == false; }
+ void isnt_bool(float this) { print(ftos(this)); }
+#endif
#include "warpzone/mathlib.qc"
#include "file.qh"
#include "functional.qh"
#include "i18n.qh"
+#include "intrusivelist.qh"
#include "iter.qh"
#include "json.qc"
#include "lazy.qh"
#include "registry.qh"
#include "registry_net.qh"
#include "replicate.qh"
-#include "self.qh"
#include "sortlist.qc"
#include "sort.qh"
#include "spawnfunc.qh"
#include "vector.qh"
#include "yenc.qh"
-#include "matrix/_mod.inc"
+#if XONOTIC
+ #include "matrix/_mod.inc"
+#endif
+
+#ifndef SVQC
+#define objerror_safe(e)
+#else
+void make_safe_for_remove(entity this);
+ #define objerror_safe(e) make_safe_for_remove(e)
+#endif
+
+#define objerror(this, msg) MACRO_BEGIN { \
+ LOG_WARN("======OBJECT ERROR======"); \
+ entity _e = (this); \
+ eprint(_e); \
+ objerror_safe(_e); \
+ delete(_e); \
+ LOG_WARNF("%s OBJECT ERROR in %s:\n%s\nTip: read above for entity information", PROGNAME, __FUNC__, msg); \
+} MACRO_END
+
+#ifdef MENUQC
+ void _m_init();
+ void m_init() { if (_m_init) _m_init(); }
+ #define m_init _m_init
+
+ void _m_shutdown();
+ void m_shutdown() { if (_m_shutdown) _m_shutdown(); }
+ #define m_shutdown _m_shutdown
+
+ void _m_draw(float width, float height);
+ void m_draw(float width, float height) { if (_m_draw) _m_draw(width, height); }
+ #define m_draw _m_draw
+
+ void _m_keydown(int keynr, int ascii);
+ void m_keydown(int keynr, int ascii) { if (_m_keydown) _m_keydown(keynr, ascii); }
+ #define m_keydown _m_keydown
+
+ void _m_toggle(int mode);
+ void m_toggle(int mode) { if (_m_toggle) _m_toggle(mode); }
+ #define m_toggle _m_toggle
+#endif
+
+#ifdef SVQC
+ void _main();
+ void main() { if (_main) _main(); }
+ #define main _main
+
+ void _SV_Shutdown();
+ void SV_Shutdown() { if (_SV_Shutdown) _SV_Shutdown(); }
+ #define SV_Shutdown _SV_Shutdown
+
+ void _StartFrame();
+ void StartFrame() { if (_StartFrame) _StartFrame(); }
+ #define StartFrame _StartFrame
+
+ void _SetNewParms();
+ void SetNewParms() { if (_SetNewParms) _SetNewParms(); }
+ #define SetNewParms _SetNewParms
+
+ void _SetChangeParms(entity this);
+ void SetChangeParms() { ENGINE_EVENT(); if (_SetChangeParms) _SetChangeParms(this); }
+ #define SetChangeParms _SetChangeParms
+
+#ifdef DP_EXT_PRECONNECT
+ void _ClientPreConnect(entity this);
+ void ClientPreConnect() { ENGINE_EVENT(); if (_ClientPreConnect) _ClientPreConnect(this); }
+ #define ClientPreConnect _ClientPreConnect
+#endif
+
+ void _ClientConnect(entity this);
+ void ClientConnect() { ENGINE_EVENT(); if (_ClientConnect) _ClientConnect(this); }
+ #define ClientConnect _ClientConnect
+
+ void _ClientDisconnect(entity this);
+ void ClientDisconnect() { ENGINE_EVENT(); if (_ClientDisconnect) _ClientDisconnect(this); }
+ #define ClientDisconnect _ClientDisconnect
+
+ void _PutClientInServer(entity this);
+ void PutClientInServer() { ENGINE_EVENT(); if (_PutClientInServer) _PutClientInServer(this); }
+ #define PutClientInServer _PutClientInServer
+
+ void _ClientKill(entity this);
+ void ClientKill() { ENGINE_EVENT(); if (_ClientKill) _ClientKill(this); }
+ #define ClientKill _ClientKill
+
+ void _PlayerPreThink(entity this);
+ void PlayerPreThink() { ENGINE_EVENT(); if (_PlayerPreThink) _PlayerPreThink(this); }
+ #define PlayerPreThink _PlayerPreThink
+
+ void _PlayerPostThink(entity this);
+ void PlayerPostThink() { ENGINE_EVENT(); if (_PlayerPostThink) _PlayerPostThink(this); }
+ #define PlayerPostThink _PlayerPostThink
+
+ void _SV_PlayerPhysics(entity this);
+ void SV_PlayerPhysics() { ENGINE_EVENT(); if (_SV_PlayerPhysics) _SV_PlayerPhysics(this); }
+ #define SV_PlayerPhysics _SV_PlayerPhysics
+
+ void _SV_OnEntityPreSpawnFunction(entity this);
+ void SV_OnEntityPreSpawnFunction()
+ {
+ ENGINE_EVENT();
+ if (_SV_OnEntityPreSpawnFunction) _SV_OnEntityPreSpawnFunction(this);
+ }
+ #define SV_OnEntityPreSpawnFunction _SV_OnEntityPreSpawnFunction
+
+ void _SV_ChangeTeam(entity this, int _color);
+ void SV_ChangeTeam(int _color) { ENGINE_EVENT(); if (_SV_ChangeTeam) _SV_ChangeTeam(this, _color); }
+ #define SV_ChangeTeam _SV_ChangeTeam
+
+ void _SV_ParseClientCommand(entity this, string command);
+ void SV_ParseClientCommand(string command)
+ {
+ ENGINE_EVENT();
+ if (_SV_ParseClientCommand) _SV_ParseClientCommand(this, command);
+ }
+ #define SV_ParseClientCommand _SV_ParseClientCommand
+#endif
+
+#ifdef CSQC
+ void _CSQC_Init();
+ void CSQC_Init() { if (_CSQC_Init) _CSQC_Init(); }
+ #define CSQC_Init _CSQC_Init
+
+ void _CSQC_Shutdown();
+ void CSQC_Shutdown() { if (_CSQC_Shutdown) _CSQC_Shutdown(); }
+ #define CSQC_Shutdown _CSQC_Shutdown
+
+ void _CSQC_UpdateView(entity this, float w, float h);
+ void CSQC_UpdateView(float w, float h) { ENGINE_EVENT(); if (_CSQC_UpdateView) _CSQC_UpdateView(this, w, h); }
+ #define CSQC_UpdateView _CSQC_UpdateView
+
+ bool _CSQC_InputEvent(int inputType, float nPrimary, float nSecondary);
+ bool CSQC_InputEvent(int inputType, float nPrimary, float nSecondary)
+ {
+ return _CSQC_InputEvent ? _CSQC_InputEvent(inputType, nPrimary, nSecondary) : false;
+ }
+ #define CSQC_InputEvent _CSQC_InputEvent
+
+ bool _CSQC_ConsoleCommand(string s);
+ bool CSQC_ConsoleCommand(string s) { return _CSQC_ConsoleCommand ? _CSQC_ConsoleCommand(s) : false; }
+ #define CSQC_ConsoleCommand _CSQC_ConsoleCommand
+
+ void _CSQC_Ent_Update(entity this, bool isNew);
+ void CSQC_Ent_Update(bool isNew) { ENGINE_EVENT(); if (_CSQC_Ent_Update) _CSQC_Ent_Update(this, isNew); }
+ #define CSQC_Ent_Update _CSQC_Ent_Update
+
+ void _CSQC_Ent_Remove(entity this);
+ void CSQC_Ent_Remove() { ENGINE_EVENT(); if (_CSQC_Ent_Remove) _CSQC_Ent_Remove(this); }
+ #define CSQC_Ent_Remove _CSQC_Ent_Remove
+#endif
+#undef ENGINE_EVENT
+
+#if XONOTIC
+#ifdef GAMEQC
+ #include <ecs/_mod.qh>
+#endif
+#endif