#include "physics.qh"
+float autocvar_sv_spectator_speed_multiplier;
+float autocvar_sv_spectator_speed_multiplier_min = 1;
+float autocvar_sv_spectator_speed_multiplier_max = 5;
+
void sys_phys_fix(entity this, float dt)
{
WarpZone_PlayerPhysics_FixVAngle(this);
Physics_UpdateStats(this);
+ PM_ClientMovement_UpdateStatus(this);
}
bool sys_phys_override(entity this, float dt)
{
int buttons = PHYS_INPUT_BUTTON_MASK(this);
anticheat_physics(this);
- if (sv_maxidle > 0) {
+ if (autocvar_sv_maxidle > 0) {
if (buttons != CS(this).buttons_old
|| CS(this).movement != CS(this).movement_old
|| this.v_angle != CS(this).v_angle_old) { CS(this).parm_idlesince = time; }
void sys_phys_ai(entity this)
{
if (!IS_BOT_CLIENT(this)) { return; }
- if (playerdemo_read(this)) { return; }
bot_think(this);
}
void sys_phys_fixspeed(entity this, float maxspeed_mod)
{
- float spd = max(PHYS_MAXSPEED(this), PHYS_MAXAIRSPEED(this)) * maxspeed_mod;
- if (this.speed != spd) {
- this.speed = spd; // TODO: send this as a stat and set the below cvars on the client?
- string temps = ftos(spd);
- stuffcmd(this, strcat("cl_forwardspeed ", temps, "\n"));
- stuffcmd(this, strcat("cl_backspeed ", temps, "\n"));
- stuffcmd(this, strcat("cl_sidespeed ", temps, "\n"));
- stuffcmd(this, strcat("cl_upspeed ", temps, "\n"));
- }
-
if (this.jumpspeedcap_min != autocvar_sv_jumpspeedcap_min) {
this.jumpspeedcap_min = autocvar_sv_jumpspeedcap_min;
stuffcmd(this, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));